Category:De/Programming: Difference between revisions

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|ru=:Category:Programming:ru
|zh-cn=:Category:Programming:zh-cn
}} {{DISPLAYTITLE:Kategorie:Programmierung}} __NOTOC__


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== Erste Schritte ==
== Erste Schritte ==
* [[Installing and Debugging the Source Code]] ''(or [[Swarm SDK Create a Mod|with Alien Swarm]])''
=== Source SDK 2013 ===
* [[Using Source Control with the Source SDK]]
* {{L|Source SDK 2013|Installieren und erstellen}}
* [[My First Mod:de|Meine erste Mod]] ''(oder [[Swarm C++ Code Overview|Alien Swarm overview]])''
* {{L|Building without Visual Studio|Erstellen ohne Visual Studio}}
* [[Your First Entity]]
* {{L|Setup mod on steam|Konfiguration einer Mod auf Steam}}
*# [[Authoring a Logical Entity]]
* {{L|Launching from Visual Studio 2013|Starten von Visual Studio 2013}}
*# [[Authoring a Model Entity]]
* {{L|Source SDK 2013 community repos|Source SDK 2013-Community-Repositorys}}
*# [[Authoring a Brush Entity]]
 
* [[Generalities On Entities]]
=== Frühere SDK-Versionen ===
* {{L|Installing and Debugging the Source Code|Den Source-Code installieren und debuggen}} ''(oder {{L|Swarm SDK Create a Mod|mit Alien Swarm}})''
* {{L|Using Source Control with the Source SDK|Versionskontrolle mit dem Source SDK verwenden}}
* {{L|My First Mod|Meine erste Mod}} ''(oder {{L|Swarm C++ Code Overview|Alien Swarm overview}})''
* {{L|Your First Entity|Deine erste Entity}}
*# {{L|Authoring a Logical Entity|Eine logische Entity erstellen}}
*# {{L|Authoring a Model Entity|Eine Model-Entity erstellen}}
*# {{L|Authoring a Brush Entity|Eine Brush-Entity erstellen}}
* {{L|Generalities On Entities|Grundsätze der Entities}}
* {{L|Solution Configuration setup|Einrichtung der Solutionkonfiguration}}
* {{L|Launching from Visual Studio|Aus Visual Studio heraus starten}}


=== Kompilierung ===
=== Kompilierung ===
* [[Compiler Choices]]
* {{L|Compiler Choices|Kompilerentscheidungen}}
** [[Compiling under VS2005:de|Kompilieren unter VS 2005]]
** {{L|Compiling under VS2005|Kompilieren unter VS 2005}}
** [[Compiling under VS2008|Kompilieren unter VS2008(englisch)]]
** {{L|Compiling under VS2008|Kompilieren unter VS2008}}
** [[Compiling under VS2010:de|Kompilieren unter VS2010]]
** {{L|Compiling under VS2010|Kompilieren unter VS2010}}
** [[Compiling under Linux|Kompilieren unter Linux(englisch)]]
** {{L|Compiling under VS2012|Kompilieren unter VS2012}}
* [[Launching from Visual Studio]]
** {{L|Compiling under Linux|Kompilieren unter Linux}}
** {{L|Fix Visual Studio Warning Level Error|Beheben Sie den Visual Studio-Warnstufenfehler}}


== Übliche Techniken ==
== Übliche Techniken ==


* [[Accessing other entities]]
* {{L|Accessing Other Entities|Auf andere Entities zugreifen}}
* <code>[[Think()]]</code>
* <code>{{L|Thinking|Think()}}</code>
* <code>[[Create():de|Create()]]</code>
* <code>{{L|Create()}}</code>
* [[Developer Console Control]]
* {{L|Developer Console Control|Entwicklerkonsole kontrollieren}}
* [[UTIL_TraceLine|TraceLines]]
* {{L|UTIL_TraceLine|TraceLines}}
* [[Vector]]s
* {{L|Vector|Vektoren}}
* [[Game initialization]] (defines C++ player class, [[GameRules]], etc.)
* {{L|Game initialization|Spielinitialisierung}} (definieren der C++ Spielerklasse, {{L|GameRules|Spielregeln}} etc.)


== Abstraktes Coden ==
== Abstraktes Coden ==
* [[Adding an experience system:de|Level & Erfahrungspunkte]]
* '''{{LCategory|Abstract Coding}}'''
* [[Optimization (Programming):de|Optimierung]]
* {{L|Adding an experience system|Level & Erfahrungspunkte}}
* [[Procedural Textures:de|Prozedurale Texturen]]
* {{L|Optimization (Programming)|Optimierung}}
* [[Scopes & Sniperrifles:de|Scopes & Sniperrifles:de]]
* {{L|Procedural Textures|Prozedurale Texturen}}
* [[Special effects:de|Spezialeffekte]]
* {{L|Scopes & Sniperrifles|Scopes & Sniperrifles:de}}
* [[Vehicles (programming):de|Fahrzeuge]]
* {{L|Special effects|Spezialeffekte}}
* [[Threads:de|Threads]]
* {{L|Vehicles (programming)|Fahrzeuge}}
* [[Save Game Files:de|Spielstand-Dateien]]
* {{L|Threads}}
* [[Class System:de|Klassensystem]]
* {{L|Save Game Files|Spielstand-Dateien}}
* {{L|Class System|Klassensystem}}


== Verschiedenes ==
== Verschiedenes ==
* [[:Category:Free source code:de|Freier Quellcode]]
* {{LCategory|Free source code|Freier Quellcode}}
* [[First_Person_Ragdolls:de|Tod aus Firstperson]]
* {{L|First_Person_Ragdolls|Tod aus Firstperson}}
* [[Gibs:de|Gibs]]
* {{L|Gibs}}
* [[Camera Bob:de|Kamerawippen]]
* {{L|Camera Bob|Kamerawippen}}
* [[Camera:de|Kamera]]
* {{L|Camera|Kamera}}


== SDK Fixes und Tipps ==
== SDK Fixes und Tipps ==
* [[Duck Jump Fix]]
* {{L|Duck Jump Fix}}
* [[Duplicate Animation Events Fix]]
* {{L|Duplicate Animation Events Fix|Doppelte Animationsevents Fix}}
* [[Weapon Respawn Fix]]
* {{L|Weapon Respawn Fix|Waffen-Respawn Fix}}
* [[Source SDK missing files]]
* {{L|Source SDK missing files|Fehlende Source SDK Dateien}}


== Plugins ==
== Plugins ==
* [[Server Plugins]]
* {{L|Server Plugins|Serverplugins}}
* [[Developer Console Control]]
* {{L|Developer Console Control|Entwicklerkonsole kontrollieren}}
* [[Left 4 Dead Plugins]]
* {{L|Left 4 Dead Plugins}}


== Referenzen ==
== Referenzen ==
* [[Programming Sites]]
* {{L|Programming Sites|Programmiererseiten}}
* [[Engine Structure]]
* {{L|Engine Structure|Engine-Struktur}}
* [[Frame Order]]
* {{L|Frame Order|Framereihenfolge}}
* [[:Category:Interfaces]]
* {{LCategory|Interfaces|Kategorie Schnittstellen}}
* [[:Category:Functions]]
* {{LCategory|Functions|Kategorie Funktionen}}
* [[:Category:Classes]]
* {{LCategory|Classes|Kategorie Klassen}}


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==Waffen==
== Waffen ==


* '''[[:Category:Weapons programming]]'''
* '''{{LCategory|Weapons programming|Kategorie Waffenprogrammierung}}'''
* '''[[Authoring a weapon entity]]'''
* '''{{L|Authoring a weapon entity|Eine Waffen-Entity erstellen}}'''
* '''[[Adding New Ammotypes]]'''
* '''{{L|Adding New Ammotypes|Neue Minutionstypen hinzufügen}}'''
** [[Ammunition#Ammunition_coding|Ammo-related coding]]
** {{L|Ammunition#Ammunition_coding|Munitionsbezogenes Programmieren}}
* [[Weapon script]]
* {{L|Weapon script|Waffenskript}}
* [[Adding a Dynamic Scope]]
* {{L|Adding a Dynamic Scope|Ein dynamisches Zielfernrohr hinzufügen}}
* [[Dual Pistols (CSS Style)]]
* {{L|Dual Pistols (CSS Style)|Doppelte Pistolen (CSS-Stil)}}
* [[Muzzle Flash Lighting]]
* {{L|Muzzle Flash Lighting|Mündungsfeuer}}
* [[Grapple Hook]]
* {{L|Grapple Hook|Greifhaken}}


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== Künstliche Intelligenz ==
== Künstliche Intelligenz ==
* '''[[:Category:AI Programming]]'''
* '''{{LCategory|AI Programming|Kategorie KI Programmierung}}'''
* '''[[AI Programming]]'''
* '''{{L|AI Programming|KI Programmierung}}'''
* [[Fixing AI in multiplayer]]
* {{L|Fixing AI in multiplayer|KI im Multiplayer fixen}}
* [[Commandable AI]]
* {{L|Commandable AI|Kommandierbare KI}}


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== Netzwerk ==
== Netzwerk ==
* '''[[:Category:Networking]]'''
* '''{{LCategory|Networking|Kategorie Netzwerk}}'''
* '''[[Source Multiplayer Networking]]'''
* '''{{L|Source Multiplayer Networking|Source Mehrspielernetzwerk}}'''
* [[Networking Entities]]
* {{L|Networking Entities|Netzwerk-Entities}}
* [[Networking Events & Messages]]
* {{L|Networking Events & Messages|Netzwerkereignisse und Nachrichten}}
* [[Working With Prediction]]
* {{L|Working With Prediction|Mit Vorhersage arbeiten}}
* [[Master Server Query Protocol]]
* {{L|Master Server Query Protocol|Server Query Pool meistern}}
* [[Server Queries]]
* {{L|Server Queries}}
* [[Source RCON Protocol]]
* {{L|Source RCON Protocol|Source RCON Protokoll}}
* [[Server-Side Bots|Creating server-side bots]]
* {{L|Server-Side Bots|Serverseitige Bots erstellen}}


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== UTIL_ ==
== UTIL_ ==
* '''[[:Category:UTIL:de]]'''
* '''{{LCategory|UTIL|Kategorie UTIL}}'''
* [[UTIL_Remove:de]]
* {{L|UTIL_Remove}}
* [[UTIL_TraceLine:de]]
* {{L|UTIL_TraceLine|Util_TraceLine}}
* [[UTIL_EntitiesInBox:de]]
* {{L|UTIL_EntitiesInBox}}
* [[UTIL_EntitiesInSphere:de]]
* {{L|UTIL_EntitiesInSphere}}
* [[UTIL_GetLocalPlayer:de]]
* {{L|UTIL_GetLocalPlayer}}


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== Rendern ==
== Rendern ==
* [[Material proxies]]
* {{L|Material proxies|Materialproxies}}
* [[Shader Authoring]]
* {{L|Shader Authoring|Shadererstellung}}
* [[Particles In Code|Particles]]
* {{L|Particles In Code|Partikel}}
* [[Fading The Player In Thirdperson]]
* {{L|Fading The Player In Thirdperson|Den Spieler in der Thirdperson ausblenden}}
* [[Overlaying a material onto model entities]]
* {{L|Overlaying a material onto model entities|Ein Material auf ein Entity-Modell überlagern}}
* [[L4D Glow Effect]]
* {{L|L4D Glow Effect|L4D Glüheffekt ("glof effect")}}


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== Benutzerschnittstelle (VGUI) ==
== Benutzerschnittstelle (VGUI) ==
* '''[[:Category:VGUI]]'''
* '''{{LCategory|VGUI|Kategorie VGUI}}'''
* '''[[VGUI Documentation]]'''
* '''{{L|VGUI Documentation|VGUI Dokumentation}}'''
* [[Understanding VGUI2 Resource Files]]
* {{L|Custom_Menu_Screen|Grafisches Menü erstellen (mit Bildern)}}
* [[Understanding VGUI2 Animation]]
* {{L|Understanding VGUI2 Resource Files|VGUI2 Ressourcendateien verstehen}}
* [[VGUI2 Programming Best Practices]]
* {{L|Understanding VGUI2 Animation|VGUI2 Animationen verstehen}}
* [[GameUI]]
* {{L|VGUI2 Programming Best Practices|Bewährte Praktiken der VGUI2 Programmierung}}
* [[HUD Elements]] and [[Basic Hud Modification]]
* {{L|GameUI}}
* [[VGUI: Making GameUI Panels|Making GameUI panels]]
* {{L|HUD Elements|HUD-Elemente}} und {{L|Basic Hud Modification|Grundlegende HUD-Modifikation}}
* [[Models on VGUI Panels]]
* {{L|VGUI: Making GameUI Panels|VGUI: GameUI-Panels erstellen}}
* [[VGUI HTML Screen]]
* {{L|Models on VGUI Panels|Modelle auf VGUI-Panels}}
* [[VGUI Screen Creation|Creating a VGUI screen]]
* {{L|VGUI HTML Screen|VGUI-HTML-Anzeige}}
* [[VGUI Task List|Creating a VGUI task list]]
* {{L|VGUI Creating A Custom Screen|Erstellen einer benutzerdefinierten VGUI-Anzeige}}
* [[Team Icons]]
* {{L|VGUI Screen Creation|Eine VGUI-Anzeige erstellen}}
* {{L|VGUI Task List|Eine VGUI-Taskliste erstellen}}
* {{L|VGUI Health bar|Erstellen einer Gesundheitsanzeige}}
* {{L|Team Icons|Teamsymbole}} {{Todo|Verschieben}}
* {{L|Coded_keypad|Erstellen einer interaktiven Tastatur am Bildschirm}}
* {{L|Override_GameUI|Überschreiben des Hauptmenüs mit GameUI}}
* {{L|Animated_Menu_Background|Animierter Hauptmenü-Hintergrund}}
* {{L|Custom_loading_screen|Erstellen eines benutzerdefinierten Ladebildschirms je nach Karte}}
* {{L|Game_Window_Cursor_Clipping|Clippen des Cursors auf das Spielfenster}}


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== Externe Bibliotheken ==
== Externe Bibliotheken ==


* [[Implementing FMOD]]
* {{L|Implementing FMOD|FMOD einbinden}}
* [[Implementing libcurl]]
* {{L|Implementing libcurl|libcurl einbinden}}
* [[Adding Lua]]
* {{L|Adding Lua|Lua einbinden}}
* [[Adding Python]]
* {{L|Adding Python|Python einbinden}}


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== Genre ändern ==
== Genre ändern ==
* [[Third Person Camera]]
* {{L|Third Person Camera|Thirdperson-Kamera}}
* [[2D Fighter/Arcade game]]
* {{L|2D Fighter/Arcade game|2d Fighter/Arcade-Spiel}}
* [[Over the Shoulder View]]
* {{L|Over the Shoulder View|Schulterperspektive}}
{{category end}}__NOTOC__
{{category end}}__NOTOC__


[[Category:Modding:de]]
{{ACategory|Modding}}
[[Category:German]]
[[Category:German]]

Latest revision as of 04:27, 22 August 2024

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Erste Schritte

Source SDK 2013

Frühere SDK-Versionen

Kompilierung

Übliche Techniken

Abstraktes Coden

Verschiedenes

SDK Fixes und Tipps

Plugins

Referenzen

Waffen

Künstliche Intelligenz

Netzwerk

UTIL_

Rendern

Benutzerschnittstelle (VGUI)

Externe Bibliotheken

Genre ändern