Elevators: Difference between revisions

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There is no single specific elevator entity. Elevators must be constructed from several entities.
There is no single specific elevator entity. Elevators must be constructed from several entities.


{{note|In multiplayer [[Source]] games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with <code>Developer 1</code> enabled.}}
However if your elevator is only Two-Stops consider the simplicity of using a vertically moving {{ent|func_door}}.
{{note|In multiplayer {{src|2}} games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a deathmatch level. Always test your elevators/lifts with <code>Developer 1</code> enabled.}}


==Articles==
==Articles==
*[[Two-stop elevators]]
*[[Two-stop elevators]]
*[[Multi-stop elevators]]
*[[Multi-stop elevators]]
*[[Advanced elevators]] &mdash; extra features for elevators, such as counterweights and multi-part sliding doors
*[[Advanced elevators]] extra features for elevators, such as counterweights and multi-part sliding doors


==Entities==
==Entities==
*[[func_movelinear]] &mdash; moves along an axis between two points; mainly useful for two-stop elevators
*{{ent|func_movelinear}} — moves along an axis between two points; mainly useful for two-stop elevators
*[[func_tracktrain]] &mdash; moves between several points (See [[Trains]]); the easiest entity for multi-stop elevators
*{{ent|func_tracktrain}} — moves between several points (see [[Trains]]); the easiest entity for multi-stop elevators
*[[func_door]] &mdash; moves between two positions and can't stop mid-way; only useful for two-stop elevators
*{{ent|func_door}} — moves between two positions and can't stop mid-way; only useful for two-stop elevators
*{{ent|func_elevator}} - {{l4ds}} can move between multiple floors and is required to establish necessary [[L4D Level Design/Nav Flow|navigation mesh flow]].


==Notes==
==Notes==
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*Some logic entities may be required, especially for multi-stop elevators.
*Some logic entities may be required, especially for multi-stop elevators.


== See Also ==
== See also ==
* [[:Category: Level Design]]
* [[:Category: Level Design]]


==External links==
==External links==
*Creating a Working Elevator Tutorial: [http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Adding Sounds] Archived from [http://www.halflifestorm.com/?page=tutorials&tutorial=8 the original] on 2008-04-24.
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*Creating a Working Elevator Tutorial: [http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Adding Doors] Archived from [http://www.halflifestorm.com/?page=tutorials&tutorial=7 the original] on 2008-04-24.
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}
*Creating a Working Elevator Tutorial: [http://web.archive.org/web/20080424074034/http://www.halflifestorm.com/?page=tutorials&tutorial=6 The Basics] Archived from [http://www.halflifestorm.com/?page=tutorials&tutorial=6 the original] on 2008-04-24.
*[http://web.archive.org/web/20080424074034/http://www.halflifestorm.com/?page=tutorials&tutorial=6 Creating a Working Elevator Tutorial: The Basics] {{Archived|date=24 April, 2008}}
<!-- sdknuts isn't down, or if it was, it isn't anymore -->
*[http://web.archive.org/web/20090426123817/http://sdknuts.net:80/tutorials/wiseElevators.asp HL2 4-floor Elevator Tutorial] (sdknuts) {{Archived|date=26 April 2009}}
*[http://web.archive.org/web/20080801032216/http://sdknuts.net/tutorials/wiseElevators.asp HL2 4-floor Elevator Tutorial (sdknuts)] Archived from [http://sdknuts.net/tutorials/wiseElevators.asp the original] on 2008-08-04.
*[https://tf2maps.net/threads/tutorial-the-elevator-trifecta.719/ <nowiki>[TUTORIAL]</nowiki> The Elevator Trifecta] (TF2Maps.net)
*[http://forums.tf2maps.net/showthread.php?t=719 TUTORIAL: The Elevator Trifecta (TF2Maps.net)]
*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}
*Valve Editing Resource Community: +2 stop elevator (Down) [http://web.archive.org/web/*/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 Archived version]
 
[[Category:Hubs]]
[[Category:Level Design]]

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There is no single specific elevator entity. Elevators must be constructed from several entities.

However if your elevator is only Two-Stops consider the simplicity of using a vertically moving func_door.

Note.pngNote:In multiplayer Source Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a deathmatch level. Always test your elevators/lifts with Developer 1 enabled.

Articles

Entities

  • func_movelinear — moves along an axis between two points; mainly useful for two-stop elevators
  • func_tracktrain — moves between several points (see Trains); the easiest entity for multi-stop elevators
  • func_door — moves between two positions and can't stop mid-way; only useful for two-stop elevators
  • func_elevator - Left 4 Dead seriesLeft 4 Dead series can move between multiple floors and is required to establish necessary navigation mesh flow.

Notes

  • Doors can be attached to an elevator by parenting them to the elevator.
  • Some logic entities may be required, especially for multi-stop elevators.

See also

External links