Qc eyes: Difference between revisions

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{{wrongtitle|title=qc_eyes}}
{{For|about=the tool|the [[QC]] property of [[$model]]|[[Eyeball]]|the shaders used to render the eyes|{{ent|EyeRefract}} and {{ent|Eyes}}|}}
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{{DISPLAYTITLE:qc_eyes}}


This program helps position eyes and control many aspects of a model's eyes. A copy of this program can be found in the <code>\bin\orangebox, ep1 or source2007\bin</code> folder of the [[Source SDK]], for how to use see [[Eye Position Setup]].
[[File:Qc eyes.jpg|thumb|right|250px|Screenshot of the QC_Eyes GUI.]]


[[Image:Qc eyes.jpg|center]]
This program helps position eyes and control many aspects of a model's eyes. It can be found at <code>"common\<gamename>\<gamefolder>\bin\QC_Eyes.exe"</code>, for how to use see [[Eye Position Setup]].
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[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Tools]]
[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 19:14, 4 August 2023

This article is about the tool. For the QC property of $model, see Eyeball.  For the shaders used to render the eyes, see EyeRefract and Eyes.

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Warning: Display title "qc_eyes" overrides earlier display title "Qc eyes".

Screenshot of the QC_Eyes GUI.

This program helps position eyes and control many aspects of a model's eyes. It can be found at "common\<gamename>\<gamefolder>\bin\QC_Eyes.exe", for how to use see Eye Position Setup.