Qc eyes: Difference between revisions
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{{ | {{For|about=the tool|the [[QC]] property of [[$model]]|[[Eyeball]]|the shaders used to render the eyes|{{ent|EyeRefract}} and {{ent|Eyes}}|}} | ||
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{{Lang}} | |||
{{DISPLAYTITLE:qc_eyes}} | |||
[[File:Qc eyes.jpg|thumb|right|250px|Screenshot of the QC_Eyes GUI.]] | |||
[[ | This program helps position eyes and control many aspects of a model's eyes. It can be found at <code>"common\<gamename>\<gamefolder>\bin\QC_Eyes.exe"</code>, for how to use see [[Eye Position Setup]]. | ||
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{{SDKTools}} | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 19:14, 4 August 2023
This article is about the tool. For the QC property of $model, see Eyeball. For the shaders used to render the eyes, see EyeRefract and Eyes.
Warning: Display title "qc_eyes" overrides earlier display title "Qc eyes".
This program helps position eyes and control many aspects of a model's eyes. It can be found at "common\<gamename>\<gamefolder>\bin\QC_Eyes.exe"
, for how to use see Eye Position Setup.
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