Category:Hammer: Difference between revisions
		
		
		
		
		
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| |  | | id = [[File:Info.png|38px]] | ||
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| | style= margin:1em 10% 1em 10% | |||
| | text= If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:<!-- | |||
| --><br>'''GoldSrc:''' [[:Category:GoldSrc Level Design|GoldSrc level design]]<!-- | |||
| --><br>'''Source:''' [[:Category:Level Design|Source level design]]<!-- | |||
| --><br>'''Source 2:''' [[Source_2/Docs/Level_Design|Source 2 level design]] | |||
| }} | }} | ||
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| {{category newcolumn|rowspan=5|width=50%}} | |||
| <br> | |||
| [[File:Hammer splash.png|left|border|Hammer splash screen|300px|link=|Source]] <b>Welcome to Hammer Editor Page</b> | |||
| The {{Hammer|1|nt=1}} is the tool used for designing levels for {{GldSrc|4}}, {{Source|4}} and {{Src2|4}} engine games. | |||
| <br><br><br><br> | |||
| It can be used to: | |||
| * Create level architecture - geometry, texturing, and lighting. | |||
| * Place [[model]]s ("props") created in 3D modeling packages. | |||
| *  | * Place [[Entity|entities]] for gameplay. | ||
| *  | * Script those entities with [[Inputs and Outputs]]. | ||
| *  | * Add [[Nodegraph|AI navigation nodes]] for [[NPC]]s. | ||
| *  | * [[Hammer Run Map Normal|Compile and run]] game levels. | ||
| *  | |||
| * [[Hammer Run Map Normal| | |||
| {{clr}} | {{clr}} | ||
| {{category end}} | |||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
| {{category newcolumn|rowspan=1|width=60%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=60%|background-color=#F7F7F7|border-color=lightgray}} | ||
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| * [[Source Mapping Conversion]] (for users familiar with the HL1 tools) | * [[Source Mapping Conversion]] (for users familiar with the HL1 tools) | ||
| * [[Source SDK Release Notes]] | * [[Source SDK Release Notes]] | ||
| *  | * {{Wikipedia|Valve Hammer Editor}} | ||
| {{category end}} | {{category end}} | ||
| {{Moveto|[[Valve Hammer Editor/Docs]]}} | |||
| [[Category:Level Design]] | [[Category:Level Design]] | ||
| [[Category:Entry pages]] | [[Category:Entry pages]] | ||
| __NOTOC__ | __NOTOC__ | ||
Latest revision as of 03:32, 1 September 2024
If you're already familiar with the Hammer Editor and are looking for general mapping help, see the level design category:
GoldSrc: GoldSrc level design
Source: Source level design
Source 2: Source 2 level design
GoldSrc: GoldSrc level design
Source: Source level design
Source 2: Source 2 level design
| 
  The Valve Hammer Editor is the tool used for designing levels for  
 
 | 
| Getting Started
 Reference | See also
 | 

It has been suggested that this article or section be moved to [[Valve Hammer Editor/Docs]]. (Discuss)
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (6 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.






























