SteamVR Environments
Jump to navigation
Jump to search

This page has not been fully translated.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
Введение | An overview of the various concepts behind the SteamVR Workshop Tools. |
Руководство по окружению | |
Часть первая: Hammer и базовое освещение |
Covers the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. |
Часть вторая: Материалы, детали и реквизит |
Covers creating new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and adding map details. |
Часть третья: Создание физического реквизита |
Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. |
Основы | |
Давайте начнём | Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. |
Converting Destinations | Learn how to move your Destination over to the SteamVR Workshop. |
Adding Quick Panels | Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. |
Asset Packs | Creating and using asset packs. |
Environment Checklist | Quick checklist to make sure your environment is ready to upload to the workshop. |
Создание 3D-окружения | |
Basic Construction | Learn the basics of constructing meshes in Hammer. |
Редактор моделей | Learn to create, view, and edit models with the Model Editor. |
Материалы | Learn how to use the Material Editor to create and edit materials. |
Частицы | Learn the basics of creating particles with the Particle Editor. |
Импорт анимированной модели | Learn how to import a model with animations into SteamVR Workshop Tools. |
Триггеры, анимация и звук | Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. |
Добавление звуков | A guide on adding sounds to your environment. |
Добавление освещения | A guide on adding light to your environment. |
Добавление панели приветствия | A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. |
Добавление тумана | Learn how to add fog to your environment using the new env_gradient_fog entity. |
Adding Overlays | Learn how to add overlays to your environment and models in SteamVR Home. |
Precomputed Visibility | An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. |
Light Cookies | An explanation of what light cookies are and how to apply them to your spotlights. |
Advanced Interaction | A guide to creating advanced interactions via the point_value_remapper entity. |
Создание фотограмметрического окружения | |
Create a Photogrammetry Environment | Step by step instructions for creating a photogrammetry environment. |
Advanced Outdoors Photogrammetry | Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. |
Advanced Indoors Photogrammetry | Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. |
Photogrammetry tips | Background on the photogrammetry process, as well as tips and tricks for a good capture. |
Lighting Setup for Photogrammetry Scenes |
Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. |
Regard3D | Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. |
Скриптинг | |
Скриптинг | Написание ![]() |
Скриптовое API | Список функций, классов и методов для написания скриптов в SteamVR Home. |
Creating a Flashlight Tool | A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). |
Custom Tool Creation | Useful techniques when creating custom tool items. |
Сторонние приложения и Source 2 | |
Из Blender в Source 2 | Пошаговая инструкция по экспорту мешей в Source 2. |
Полезная информация | |
Руководство по сущностям | Usage of entities in SteamVR Home compared to legacy games. |
Шейдеры | The parameters available for a material are determined by its shader. |
Дополнительные ресурсы | |
Asset Browser | Overview of the Asset Browser - the hub of SteamVR Workshop Tools. |
Использование Hammer | Overview of Hammer - SteamVR Workshop Tools's level editor. |
Panorama | An overview of using Panorama to create UI. |
Panorama Javascript API | Client-side Javascript API classes and functions available in SteamVR Home. |
Симуляция ткани | Information on the Source 2 cloth simulation system. |
Руководство по Destinations в Steam | Further guides, tutorials and articles from the Destinations community. |
|