Template:Hammer++ compatibility
(Redirected from Template:Hammerpp compatibility)
Jump to navigation
Jump to search
Main article: Hammer++

Todo: Make it clearer when games require you to install H++ in a different game's directory (see BMS mod version notes for example).

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
Preview


Game | Engine branch (game) | Hammer++ Version | Notes ![]() ![]() ![]() ![]() |
---|---|---|---|
![]() |
Alien Swarm engine branch | Garry's Mod | Errors about reading particles, use mount.cfg to mount Alien Swarm data.![]() If compiled it forces the map to be fullbright even if there are lights. ![]() |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Configure Hammer for Half-Life: Source, then install to game's ![]() bin folder normally.
|
![]() |
Team Fortress 2 branch | Team Fortress 2 | Configure Hammer for Half-Life: Source, then install to game's ![]() bin/x64 folder normally.
|
![]() |
Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
|
![]() |
Left 4 Dead engine branch | L4D2 | L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.![]() ![]() ![]() ![]() hammerplusplus folder. |
![]() |
L4D2 | Identical to ![]() ![]() ![]() hammerplusplus folder. | |
![]() |
Strata Source | Garry's Mod | Need retest using GMOD version. [confirm] |
![]() |
Alien Swarm engine branch | Garry's Mod & Portal 2 | Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's ![]() bin folder, but works when pointed to from another game.
|
![]() |
Source 2013 Multiplayer | Source 2013 Multiplayer | Setting up Hammer |
![]() |
Xengine | Source 2013 Multiplayer | Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned. |
![]() |
Source 2007 | Source 2013 Singleplayer | Install to ![]() ![]() bin folder and add a game configuration pointing to the mod; the ![]() ![]() |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
Check out the issues below in the relevant subpage. |
![]() |
Source 2009 | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
|
![]() |
Strata Source | Garry's Mod? | Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to ![]() |
![]() |
Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
|
![]() ![]() (including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...) |
Source 2006 | Source 2013 Singleplayer | See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. |
![]() |
Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.[confirm]
|
![]() |
Source 2013 Multiplayer | Source 2013 Multiplayer | Install to game's ![]() bin folder normally.[confirm]
This build uses |
![]() |
Counter-Strike: Global Offensive | Counter-Strike: Global Offensive | Install to game's ![]() bin/win32 folder normally.[confirm]FGD must be modified to replace soundscape and sky KVs with string. As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use ![]() |