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Office Complex

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C1a2 office entrance.jpg

Office Complex, the fourth chapter of Half-Life Half-Life, brings Gordon Freeman to Sector D Administration.

Architecture

Much of the area is comprised of tile floors and concrete walls. The doors and trim are made of red metal. Offices have carpeted floors and brush desks with wood tops. Several parts of the chapter require the player to climb through air ducts to get around obstacles, such as the beginning where the player has to climb into a duct to get around a locked door. You can use these ducts to lead players to hidden objects of interest, like ammunition or suit batteries.

Environment

Several offices are trashed much like the earlier parts of the game, such as the flooded one near the beginning. To add variety, leave some mostly intact. Vending machines and trash cans are also found occasionally, namely in communal areas around offices. Consider placing diplomas and whiteboards on office walls and couches and bookshelves in resting areas to increase visual interest.

As seen in c1a2c the sector does have some more industrial areas, such as the freezer area. You should put down a few icy patches where the player could unwittingly stumble into enemies.

NPCs

Scientists and security guards should be common. Placing security around areas with multiple enemies should be done to give players some extra firepower. Scientists can sometimes be seen being dragged into air ducts and ceiling tiles by unseen aliens. Dead scientists are also a good idea when done conservatively.

Aliens should include headcrabs (usually falling out of the ceiling), zombies (often seen eating dead scientists), bullsquids (primarily in the more industrial areas), and vortigaunts. Vortigaunts are usually seen in groups of three, whereas headcrabs are usually in groups of two or three, though possibly more.

Maps

The following .bsps comprise this chapter.

  • c1a2
  • c1a2a
  • c1a2b
  • c1a2c
  • c1a2d
Note.pngNote:c1a2d isn't required to finish the game.

Gallery

Expand/Collapse Half-Life Half-Life ChaptersExpand/Collapse
Hazard Course
Hazard Course
t0a0
Chapter 1: Black Mesa Inbound
Black Mesa Inbound
c0a0
Chapter 2: Anomalous Materials
Anomalous Materials
c1a0
Chapter 3: Unforeseen Consequences
Unforeseen Consequences
c1a0c
Chapter 4: Office Complex
Office Complex
c1a2
Chapter 5: "We've Got Hostiles!"
"We've Got Hostiles!"
c1a3
Chapter 6: Blast Pit
Blast Pit
c1a4
Chapter 7: Power Up
Power Up
c2a1
link=On a Rail}
On a Rail
c2a2
Chapter 9: Apprehension
Apprehension
c2a3
Chapter 10: Residue Processing
Residue Processing
c2a4
Chapter 11: Questionable Ethics
Questionable Ethics
c2a4d
Chapter 12: Surface Tension
Surface Tension
c2a5
Chapter 13: "Forget About Freeman!"
"Forget About Freeman!"
c3a1
Chapter 14: Lambda Core
Lambda Core
c3a2
Chapter 15: Xen
Xen
c4a1
Chapter 16: Gonarch's Lair
Gonarch's Lair
c4a2
Chapter 17: Interloper
Interloper
c4a1a
Chapter 18: Nihilanth
Nihilanth
c4a3
Chapter 19: Endgame
Endgame
c5a1