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Blast Pit

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C1a4 tentacles.jpg

Blast Pit is the sixth chapter of Half-Life Half-Life where Gordon Freeman traverses an old rocket silo and defeats one of the game's "bosses", the tentacle monster.

Architecture

Stone walls and metal fixtures are common here. The facility is meant for low-level industrial use, and is therefore spartan. Pipelines aren't hidden in the walls; they're located in plain sight. Hallways tend not to be tall, whereas rooms are very tall and open. Bridges and catwalks are generally placed high up.

Environment

The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around bullsquid to aid the player in dispatching them.

The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off.

NPCs

While other aliens can be spread around for variety, Blast Pit centers around one major alien, monster_tentacle. There are three in the chapter placed in the same lab, and they attack by smashing the player. While scientists and security guards can be found deeper in the facility, it's best not to place them in groups since the silo complex has long been deserted. HECU squads should not be found here.

Maps

The following .bsps comprise this chapter.

  • c1a4
  • c1a4b
  • c1a4d
  • c1a4e
  • c1a4f
  • c1a4g
  • c1a4i
  • c1a4j
  • c1a4k
Note.pngNote:c1a4a, c1a4c, and c1a4h don't exist in the game files.
Note.pngNote:Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter, c1a4, transitions to c1a4k.

Gallery


Expand/Collapse Half-Life Half-Life ChaptersExpand/Collapse
Hazard Course
Hazard Course
t0a0
Chapter 1: Black Mesa Inbound
Black Mesa Inbound
c0a0
Chapter 2: Anomalous Materials
Anomalous Materials
c1a0
Chapter 3: Unforeseen Consequences
Unforeseen Consequences
c1a0c
Chapter 4: Office Complex
Office Complex
c1a2
Chapter 5: "We've Got Hostiles!"
"We've Got Hostiles!"
c1a3
Chapter 6: Blast Pit
Blast Pit
c1a4
Chapter 7: Power Up
Power Up
c2a1
link=On a Rail}
On a Rail
c2a2
Chapter 9: Apprehension
Apprehension
c2a3
Chapter 10: Residue Processing
Residue Processing
c2a4
Chapter 11: Questionable Ethics
Questionable Ethics
c2a4d
Chapter 12: Surface Tension
Surface Tension
c2a5
Chapter 13: "Forget About Freeman!"
"Forget About Freeman!"
c3a1
Chapter 14: Lambda Core
Lambda Core
c3a2
Chapter 15: Xen
Xen
c4a1
Chapter 16: Gonarch's Lair
Gonarch's Lair
c4a2
Chapter 17: Interloper
Interloper
c4a1a
Chapter 18: Nihilanth
Nihilanth
c4a3
Chapter 19: Endgame
Endgame
c5a1