Half-Life 2
Electronic Arts (GotY edition)
Valve Corporation (digital)
November 16, 2004
Xbox:
November 15, 2005
Xbox 360:
October 10, 2007
PlayStation 3:
December 11, 2007
macOS:
May 26, 2010
Linux:
May 9, 2013
Android
May 12, 2014
custom
folder and sourcemods
)Half-Life 2 (abbreviated as HL2) defines a new benchmark in gaming with startling realism and responsiveness. Powered by then-new Source technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay. This was the first game requiring installation of Steam when it came out back in 2004.
Half-Life 2 is the sequel to the 1998 Half-Life. A sequel to Half-Life 2 was released in 2006, titled Half-Life 2: Episode One. A virtual reality prequel was released in 2020, titled Half-Life: Alyx.
Half-Life 2 was later ported for the Xbox console in 2005, as well as for the Xbox 360 and PlayStation 3 in 2007, bundled under The Orange Box.
Contents
Content
- Half-Life 2 maps (
hl2
) - Source shared (
hl2
) - Source 2013 Singleplayer engine branch
RTX version
A ray-traced version of Half-Life 2 is currently under development by Orbifold Studios, and promoted by Nvidia, using Nvidia's RTX Remix tool.
This version aims to remaster the entire game with new RTX lighting, RTX reflections, PBR textures, and a lot more without changing the core gameplay, similar to Portal RTX.
Chapters
Half-Life 2 Chapters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Point Insertion d1_trainstation_01 |
"A Red Letter Day" d1_trainstation_05 |
Route Kanal d1_canals_01 |
Water Hazard d1_canals_06 |
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Black Mesa East d1_eli_01 |
"We Don't Go To Ravenholm..." d1_town_01 |
Highway 17 d2_coast_01 |
Sandtraps d2_coast_09 |
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Nova Prospekt d2_prison_02 |
Entanglement d2_prison_06 |
Anticitizen One d3_c17_02 |
"Follow Freeman!" d3_c17_09 |
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Our Benefactors d3_citadel_01 |
Dark Energy d3_breen_01 |
NPCs
Credits
These are the official credits for "Half-Life 2" as released in October 2004:
Voices:
Voice Casting:
Voice Recording:
Voice recording scheduling and logistics:
Translations:
Crack Legal Team:
Thanks to the following for the use of their faces:
Special thanks to everyone at:
|
Limitations/Bugs
- For more Half-Life 2 bugs, see this GitHub page.
This section only list various bugs that are commonly encountered.
☐ Unresolved bugs
The current version of Half-Life 2 in Steam lacks LDR lighting on multiple game levels (starting from Black Mesa East (d1_eli_01
) until the end of Nova Prospekt). This means that if HDR is disabled (by selecting "None" or "Bloom only" in HDR settings), mat_fullbright will be set to 1, disabling lighting and making everything bright and flat (relevant GitHub issue). Because of this, HDR is required to play the game.
This issue is not affected in previous version of the game (which use older version of Source (Source 2006) and all of the maps lighting are compiled in LDR only), and is fixed in Half-Life 2: Update (which have both LDR + HDR on all maps).
☑ Resolved bugs
There was a bug with the Dropship's gun that was unable to turn, this makes the Sandtraps chapter much easier.[1] Presents since console release on X360/PS3 (remains unfixed) and since 2010 engine update on PC.
Fixed in the current Steam version since 2022's the Steam Deck update of Half-Life 2. However, there are many third-party Source mods (including Half-Life 2: Update) which may or may not include this fix; this page details how to fix it in your mod.
Other limitations
As of May 26, 2010 (Mac), and later June 2010 on Windows, the branch of Source under which Half-Life 2 originally ran on Source 2006 no longer exists on Steam, and subsequently replaced by the updated Source 2009 (which later was upgraded again to Source 2013). Very old mods which base themselves directly on the game (as opposed to Source SDK Base) are unlikely to work any more.
This also meant that support for running Half-Life 2 on Windows 9x/ME/2000 have been also dropped.
Technical notes
- In the 2006 version of the game, being underwater at d1_canals_01, or in some area on that same map can cause performance drops. Fixed since 2010 with the engine update.
- Although Source mods are often described as being "for Half-Life 2", they actually use the Source SDK Base. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except maps and vcd scenes) on a static branch of the engine.
- The Half-Life 2 Collectors Edition, which ships with the 2004 version of the game, does not require Steam to run or update (similar to the latest version), which means that it will run on older systems with Windows 2000 and earlier. Since around 2010 or 2013, Half-Life 2 no longer requires Steam to run after installing it through Steam, but features such as Achievements will be unavailable.
- The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available.
System Requirements
Windows (Old Engine):
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz
- RAM: 256 MB
- Disk space: 4.5 GB
- Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 7.0 compatibility level or higher)
Windows (New Engine):
- OS: Vista, 7 or later
- CPU:1.7 GHz and/or Dual-core
- RAM:1GB RAM
- Disk space: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 6 series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (DirectX 9.0 level or higher)
- Other: While this branch support DX8.0 feature level, New Engine requires DX9 level and HDR to be enabled (due to certain maps lacking LDR lighting).
User using these OS can downgrade to previous version of the game by using the
previous
beta branch (dated from Sep 2019). But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.hl2.exe
executable directly.OS X:
- OS X 10.5.8, 10.6.3 (up to 10.14.6)
- CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible
- Other: HDR is required to be enabled (see above)
User can manually build Intel 64-bit/Apple Silicon version of HL2 by following this guide.
Linux:
- OS: Ubuntu 12.04, SteamOS 1.0 or later
Other Linux distros supported. - CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible
- Other: HDR is required to be enabled (see above)
See also
- Half-Life 2 level design
- Half-Life 2: Update - a fan-made Steam-released mod aimed at bug-fixing and giving the game a mild visual upgrade.
- Synergy - a fan-made Steam-released co-op mod that allows users to play the entire Half-Life 2's campaign with multiplayer.
- Category:Source mods
External links
- Half-Life 2 on Steam Community
- GameBanana page
- Half-Life 2 on Combine OverWiki
- Half-Life 2 on Wikipedia
References
References | ||
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