Material map compile flags

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Several special shader parameters exist that start with a % sign instead of $. These are read by the compile tools to alter the properties of the face or the brush they are attached to. Most are intended to produce the special tools/ textures, but they may also be used for other materials.
All flags are boolean properties, except for %CompileTeam.

See also Tool Textures for more detail about the propeties of individual materials.

PlacementTip.pngExample:
LightmappedGeneric
{
 $basetexture developer/custom_clip
  %compileclip 1
}
Note.pngNote:As with shader parameters, the names of compile flags are not case sensitive: %compileclip 1 and %CompileClip 1 deliver the same result.
Note.pngNote:These flags are associated with contents and surface flags which are stored in the BSP can can be stored in the VMF; see BSP flags (Source) for more information.
Todo: DeathByNuke's VBSP has %CompileChopLow, %CompileChopHigh, and %CompileChopAll, which affect how brush faces are spilt when touching other brush faces; document these.

Exclusive Flags

Only one of the following flags may be set on any given material.
Every flag is available in all Source Engine branches, unless specifically mentioned in the Availability box

Clips

VMT flag BSP flags assigned Seen in VMT(s) Availability Description
%CompileClip CONTENTS_PLAYERCLIP
CONTENTS_MONSTERCLIP
SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsclip Makes the brush block only players and NPCs. This is equivalent to a combination of %PlayerClip and %CompileNPCClip.
%CompileNPCClip CONTENTS_MONSTERCLIP
SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsnpcclip Makes the brush block only NPCs. This implies NoLight and NoDraw.
Note.pngNote:Counter-Strike: Global Offensive Blocks bots, even though they are players.
%PlayerClip CONTENTS_PLAYERCLIP
SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsplayerclip Makes the brush only block players.
%CompilePlayerControlClip CONTENTS_DETAIL
CONTENTS_MIST
SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolscontrolclip (removed since Source 2007)

(also in Garry's Mod)

Unsure as to how this was meant to be used. Usually seen together with func_vehicleclip.
Material also uses $surfaceprop player_control_clip.
%CompileGrenadeClip CONTENTS_DETAIL
CONTENTS_GRENADECLIP
SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsgrenadeclip (in all games since Counter-Strike: Global Offensive) Makes the brush only block grenades.
%CompileDroneClip [confirm] toolsdroneclip (in all games since CS:GO Danger Zone) Makes the brush only block drones.

Other

VMT flag BSP flags assigned Seen in VMT(s) Availability Description
%Compile2DSky SURF_SKY
SURF_SKY2D
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsskybox2d Makes the face render the 2D Skybox only, in addition to emitting light_environment light.
%CompileFog none ToolsFog This may be a deprecated flag that so far has not been seen as being useful.
%CompileHint SURF_NODRAW
SURF_NOLIGHT
SURF_HINT
removes SURF_BUMPLIGHT
toolshint Makes the face hint-cut visleafs. This implies NoLight and NoDraw.
%CompileNoChop SURF_NOCHOP Prevents subdividing patches on the surface for lightmapping ("chopping"). Also affects how the face is converted to triangles. A brush face using a material with this parameter will be limited to 31x31 luxels.
%CompileNoLight SURF_NOLIGHT
removes SURF_BUMPLIGHT
nolight (in all games since Alien Swarm)

(also in Source 2013)

Disables generating lightmaps for a brush face. Useful for materials that don't need lighting info or are always invisible. This is disabled on water materials.
Confirm:Is this necessary for UnlitGeneric materials?
Icon-Important.pngImportant:No effect in Hammer++ Hammer++ lighting preview.
%CompileNoShadows SURF_NOSHADOWS (only in Slammin' Source Map Tools)

(also in Mapbase)

Prevents dynamic shadows from being cast onto the surface.
%CompileOrigin CONTENTS_ORIGIN
CONTENTS_DETAIL
SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsorigin [Obsolete-notext.png Deprecated] Sets the origin of a brush entity (origin KV), for purposes such as rotation.
Leftover from ORIGIN in GoldSrc. Still functional, but is no longer necessary, as the origin KV is acknowledged by VBSP and can be visualized directly in Hammer Hammer 4.x.
%CompileSkip SURF_NODRAW
SURF_NOLIGHT
SURF_SKIP
removes SURF_BUMPLIGHT
toolsskip Removes the face during compilation, making the brush into sets of planes.
%CompileSky SURF_SKY
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsskybox Makes the face render the (2D/3D) Skybox and emit light_environment light.
%CompileTrigger SURF_NOLIGHT
SURF_TRIGGER
removes SURF_BUMPLIGHT
toolstrigger Makes the brush suitable for Triggers. Implies %CompileNoLight. If -nodrawtriggers is used, also assigns SURF_NODRAW.

Additive Flags

Multiple of the following flags may be applied to any given material, unless it has one of the exclusive flags above.
Every flag is available in all Source Engine branches, unless specifically mentioned in the Availability box

VMT flag BSP flags assigned Seen in VMT(s) Availability Description
%CompileBlockLOS CONTENTS_BLOCKLOS toolsblocklos Makes the brush block only the line of sight for NPCs.
Note.pngNote:Also works for bots in Counter-Strike: Global Offensive.
%CompileDetail CONTENTS_DETAIL Forces the brush to no longer cut visleafs, similar to func_detail.
%CompileInvisible CONTENTS_GRATE
SURF_NODRAW
SURF_NOLIGHT
removes CONTENTS_SOLID
removes SURF_BUMPLIGHT
toolsinvisible Shortcut for %CompileNoDraw + %CompilePassBullets.
%CompileKeepLight none Tells the compiler to not set SURF_NOLIGHT when using -xbox VBSP parameter if %CompileWater is used, unless the shader is set to Water(if before Left 4 Dead 2) or UnlitGeneric.
%CompileLadder CONTENTS_LADDER toolsladder Makes the brush usable as a ladder, without needing to be tied to func_ladder.
Can be applied to any material, such as metal/metalladder.vmt for a cheap ladder without a prop. Else also add %compilenodraw to make it invisible.
%CompileNoDraw SURF_NODRAW
SURF_NOLIGHT
removes SURF_BUMPLIGHT
toolsnodraw Makes a brush behave like tools/toolsnodraw.
%CompileNonSolid CONTENTS_OPAQUE[Why?] Makes the brush not solid to anything. All faces of the brush must have %CompileNonSolid for the brush to be nonsolid.
Icon-Bug.pngBug:Left 4 Dead 2 The material will be invisible if used on a brush with solid contents.  [todo tested in?]
%CompilePassBullets CONTENTS_GRATE
removes CONTENTS_SOLID
Makes the brush behave like a grating, allowing bullets to pass through but blocking other objects. Useful for foliage or metal grates.
Icon-Bug.pngBug:Allows explosions through, but not bullets in Team Fortress 2.  [todo tested in?]
Icon-Bug.pngBug:Non-functional in Counter-Strike: Global Offensive Counter-Strike: Global Offensive and Counter-Strike: Source Counter-Strike: Source.  [todo tested in?]
%CompileTeam CONTENTS_TEAM1
or
CONTENTS_TEAM2
climb_versus (in all games since Left 4 Dead series) Decides which team should be affected by this tool texture. Unlike other compile parameters, this isn't a Boolean, but instead is an integer which is either 1 or 2.
%CompileWater CONTENTS_WATER
SURF_WARP
SURF_NOSHADOWS
SURF_NODECALS
removes CONTENTS_SOLID
removes CONTENTS_DETAIL
Marks the brush as a water-type material. Makes it non-solid, allows swimming inside, etc.
%CompileWet SURF_WET (removed since Source 2007)
Obsolete-notext.pngDeprecated:Sets unused legacy Quake II Quake II flag (eventually replaced with SURF_NOPORTAL; deprecated in favor of surface properties.
%CompileSlime CONTENTS_SLIME
SURF_NODECALS
removes CONTENTS_SOLID
removes CONTENTS_DETAIL
same as %CompileWater, but with green splash particles.
Icon-Bug.pngBug:Left 4 Dead 2 %CompileSlime uses default water splash particles.  [todo tested in?]
%HotSurface SURF_NOPORTAL (in all games since Counter-Strike: Global Offensive)[confirm]
%NoPortal SURF_NOPORTAL toolsblack_noportal (in all games since Source 2007) PortalPortal 2 Makes the texture non-portalable unless Conversion Gel is used.
%NoPaint SURF_NODECAL
(aliased to SURF_NOPAINT)
(in all games since Portal 2) Makes the material unable to be painted by Gel. Implies $nodecal.
%CompileStairs [confirm] toolsstairs (only in INFRA) Makes brushwork traversable up to an angle of 63.4349488, as opposed to the usual 45°.