Texture shadows
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Texture shadows allow transparent model surfaces (not brushes or displacements!) to cast baked lightmap shadows.
To enable model texture shadows, add -TextureShadows
to the VRAD parameters.
(only in ) To enable brush and displacement texture shadows, add -worldtextureshadows
(and optionally -translucentshadows
for translucent shadows) to the VRAD parameters.
Important:Only the alpha channels of the textures are used for shadow casting calculations. For example, stained glass windows using the Refract shader will be treated as opaque.
Models
In QC
Add $casttextureshadows to the model's QC file to enable texture shadows.
Example:
$modelname "props_grate/metal_grate_64.mdl" $model body "metal_grate_64.smd" $staticprop $cdmaterials "metal/" $surfaceprop "metal" $contents "grate" $casttextureshadows
lights.rad
Texture shadows can be enabled on any prop without editing and recompiling the QC through the RAD file.
Example
forcetextureshadow props_underground/walkway_128a.mdl forcetextureshadow props_underground/walkway_128b.mdl