File:Warning.png
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Warning.png (500 × 600 pixels, file size: 708 bytes, MIME type: image/png)
Icon for warning callouts.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 14:02, 9 June 2023 | ![]() | 500 × 600 (708 bytes) | SirYodaJedi (talk | contribs) | consistent scaling |
22:50, 7 June 2023 | ![]() | 512 × 614 (2 KB) | Kr0tchet (talk | contribs) | High-res version, something might break at the moment but it will be fixed eventually. | |
04:09, 28 June 2011 | ![]() | 10 × 12 (218 bytes) | TomEdwards (talk | contribs) | Bigger perceived gap between base and stroke | |
04:01, 28 June 2011 | ![]() | 10 × 12 (187 bytes) | TomEdwards (talk | contribs) | new colour scheme | |
11:19, 1 May 2011 | ![]() | 10 × 12 (121 bytes) | Barracuda (talk | contribs) | Minimized file size. | |
16:17, 4 April 2006 | ![]() | 10 × 12 (3 KB) | JeffLane (talk | contribs) | icon for warning callouts. |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- Ai relationship
- Ambient generic
- Authoring a Model Entity
- Authoring and Using TrueType Fonts
- BSPZIP
- Bot
- Character Setup Overview
- Command line options
- Converting Brushwork
- Counter-Strike
- Create a Mod
- Creating Holes in Displacements
- Creating a Material
- Cubemaps
- Cycler actor
- DSP
- Data Descriptions
- DirectX Versions
- Displacement
- Entity Hierarchy (parenting)
- Env soundscape
- Expression Creation
- FGD
- Func physbox
- Func precipitation
- GCFScape
- Game ragdoll manager
- Gameinfo.txt
- Garry's Mod
- Grouping and VisGrouping
- Half-Life 2: Deathmatch
- Hammer Arch Properties
- Hammer Build Programs
- Hammer Editor Documentation
- Hammer Game Configurations
- Hammer Make Hollow Dialog
- Hammer Object Properties Dialog
- Hammer Selection Modes Toolbar
- Hammer Tools Menu
- Hammer Torus Properties
- Hammer Vertex Tool
- Info player start
- Infodecal
- Inputs and Outputs
- Insurgency
- Level of detail
- Light
- List of skies
- Logic auto
- Logic measure movement
- Map Compiling Theory
- Material surface properties
- Materials for models
- Modeling props with Blender
- Modification
- Nav Mesh/Console commands
- Networking Entities
- Non-FGD features
- Npc barnacle
- Npc citizen
- Npc dog
- Npc heli nobomb
- Npc launcher
- Npc metropolice
- Pakrat
- Point spotlight
- Prediction
- QuickStartLipSync
- Reshaping solids
- Saving and Compiling
- Scene Triggers
- Scripted sequence
- Server plugins
- Server queries
- Shader Authoring
- Showbudget
- Skip
- Skybox (2D)
- Skybox Basics
- Soundscape
- Soundscripts
- Source
- SourceTV
- Special Effects - Introduction
- Steam
- Steam browser protocol
- Tool textures (Source)
- User Inputs and Outputs
- Using Source Control with the Source SDK
- VBSP
- VCD
- VRAD
- VTEX (Valve Texture Tool)
- VTFEdit
- VTF (Valve Texture Format)
- Water (shader)
- Weapon pistol
- WinBSPZip
- Worldspawn
- Xwad
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