User contributions for Breakin' Benny
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19 February 2025
- 13:3513:35, 19 February 2025 diff hist +4 Category:Team Fortress 2 branch games No edit summary
- 07:0307:03, 19 February 2025 diff hist +2 m Mesh entity No edit summary current
- 07:0207:02, 19 February 2025 diff hist −1 m Hammer++ It's and its.
- 06:3706:37, 19 February 2025 diff hist +62 Ammo 50ae …In honesty, it should work if you spawn the item yourself in-game in CS2, too
- 06:3706:37, 19 February 2025 diff hist +33 Ammo 357sig Ammo exists in CSS and GO.
- 06:3506:35, 19 February 2025 diff hist +62 Ammo 338mag No edit summary
- 06:3306:33, 19 February 2025 diff hist +260 User talk:Breakin' Benny →minor edits
- 06:1606:16, 19 February 2025 diff hist +36 Weapon mp5navy No edit summary
- 06:1606:16, 19 February 2025 diff hist +5 m Weapon glock Can we have an image for the CS:GO model?
- 06:1506:15, 19 February 2025 diff hist +9 m Weapon deagle No edit summary current
- 06:1306:13, 19 February 2025 diff hist −5 m Weapon ak47 No edit summary
- 06:1206:12, 19 February 2025 diff hist +27 m Weapon ak47 You know..... One might wonder why it wasn't called just the "AK" in CS:GO since it resembles the AKM more than its older '47 sibling.
- 06:0406:04, 19 February 2025 diff hist +43 Weapon mp5navy …Should the fictional names be used in place of the actual weapon they're designed after? Could always call them [weaponname]-based "weapon name".
- 02:3702:37, 19 February 2025 diff hist +55 m Item armor No edit summary
- 01:5401:54, 19 February 2025 diff hist +8 Player (Team Fortress 2) Aaaaaaaaaaa now we can show off TF2's code!!!
- 01:0701:07, 19 February 2025 diff hist −35 Template:Source branches No edit summary
- 00:5800:58, 19 February 2025 diff hist −2 m Material modify control No edit summary
18 February 2025
- 04:4504:45, 18 February 2025 diff hist +4 m Team Fortress 2 engine branch No edit summary
17 February 2025
- 09:3509:35, 17 February 2025 diff hist +3 m Portal No edit summary
- 05:0405:04, 17 February 2025 diff hist +1 m Deathmatch Classic Can you imagine that TFC's cubemaps and skyboxes could be found in Half-Life Source as well? I guess that's worth mentioning too.
- 05:0005:00, 17 February 2025 diff hist +264 Npc combine …So why does this have an entity? Should just not have a LINK_ENTITY_TO_CLASS to avoid problems.
- 04:3304:33, 17 February 2025 diff hist −2 m VPK (file format)/Vampire: The Masquerade – Bloodlines No edit summary
16 February 2025
- 06:4506:45, 16 February 2025 diff hist −19 m Authoring and Using TrueType Fonts No edit summary current
15 February 2025
- 15:0315:03, 15 February 2025 diff hist +30 Weapon elite No edit summary
- 15:0015:00, 15 February 2025 diff hist +33 m Weapon fiveseven No edit summary
- 14:5814:58, 15 February 2025 diff hist +29 Weapon deagle No edit summary
- 14:5614:56, 15 February 2025 diff hist +32 m Weapon p228 Fictionalized name
- 14:5414:54, 15 February 2025 diff hist +89 Weapon usp K&M .45 Tactical in CSS... I think that's in CS 1.6 too.
- 14:5114:51, 15 February 2025 diff hist +91 m Weapon glock No edit summary
13 February 2025
- 06:2106:21, 13 February 2025 diff hist +2 m Source 2006 →Removed features
- 06:1306:13, 13 February 2025 diff hist −3 m Source 2006 *Had* 64-bit support.
2 February 2025
- 11:2611:26, 2 February 2025 diff hist +44 m HDR No edit summary
- 11:2311:23, 2 February 2025 diff hist 0 m Source 2006 Grammar... basically.
27 January 2025
- 02:2302:23, 27 January 2025 diff hist +8 m James Bond 007: Nightfire …I wonder if this game can perform and do better if and when it's in FTEQW.
- 00:5500:55, 27 January 2025 diff hist −13 m Fps max No edit summary
- 00:5100:51, 27 January 2025 diff hist +15 m Framerate No edit summary current
- 00:2800:28, 27 January 2025 diff hist +10 m Template:Source games/Valve No edit summary
- 00:2600:26, 27 January 2025 diff hist +2 The Beginner's Guide No edit summary
21 January 2025
- 04:4604:46, 21 January 2025 diff hist +85 CBasePlayer No edit summary
- 04:1604:16, 21 January 2025 diff hist −1 m Cycler No edit summary
- 04:1204:12, 21 January 2025 diff hist −1 m Cycler actor No edit summary
11 January 2025
- 18:4618:46, 11 January 2025 diff hist +58 Template:Hammer++ compatibility Last time I checked, compiling the maps using Portal 2's Hammer also allows them to work in SFM...
- 07:2407:24, 11 January 2025 diff hist −1 m Env cubemap "It's and its", there's a difference FYI...
- 07:2207:22, 11 January 2025 diff hist +143 Weapon cubemap I have a custom script file that uses tf_weapon_base.txt made for Open Fortress.
- 06:5306:53, 11 January 2025 diff hist +257 Half-Life 2: Capture The Flag These sites are dead. current
10 January 2025
- 07:2407:24, 10 January 2025 diff hist +3 m Source 2013 No edit summary
- 07:2007:20, 10 January 2025 diff hist +4 m Cubemaps →LDR + HDR
- 07:1907:19, 10 January 2025 diff hist −8 m Cubemaps →LDR + HDR
- 07:1807:18, 10 January 2025 diff hist +18 Cubemaps Instead of SourceMod, why not use the VScript method instead? Or will -insecure mode do? And if you use the Admin System mod, you can run "scripted_user_func cvar,mat_specular,0" etcetera.
7 January 2025
- 00:2600:26, 7 January 2025 diff hist +3 m RAD file No edit summary