File:Flag-ko.png
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Flag-ko.png (16 × 11 pixels, file size: 531 bytes, MIME type: image/png)
Summary

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example

You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}
태극기
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 10:16, 23 April 2023 | ![]() | 16 × 11 (531 bytes) | Max34 (talk | contribs) | |
03:10, 15 February 2023 | ![]() | 16 × 11 (2 KB) | THE OWL (talk | contribs) | ||
08:00, 5 February 2022 | ![]() | 16 × 11 (592 bytes) | Popcorn (talk | contribs) | Smaller file size. Not sure if the previous one is from http://www.famfamfam.com/lab/icons/flags/ but this one is. | |
03:29, 15 January 2011 | ![]() | 16 × 11 (3 KB) | Haunebu (talk | contribs) | 대한민국 국기 태극기 |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 3D Skybox
- Adding Light
- Adding Point Entities
- Adding Prop Models
- Adding Water
- Additional game parameters
- Applying Materials
- Applying Textures
- BSPZIP
- Basic Construction
- Both Teams are Full error
- Cables and Ropes
- Cache Needs Decryption error
- Cache Needs Repair error
- Can't find steam.dll error
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Compiler choices
- Compiling a model
- Compiling under Linux
- Counter-Strike: Source Level Creation
- Creating a Room
- Cubemaps
- De/Getting Started
- Decals
- Demo Recording Tools
- Developer console
- Displacement
- Empty game configurations list
- Entity creation
- Eye Position Setup
- Faq morehelp
- Game directory
- Gamecfg.ini conversion information
- Gameinfo.txt
- Grouping and VisGrouping
- Hammer Check For Problems Dialog
- Hammer Edit Menu
- Hammer Edit Visgroups Dialog
- Hammer Editor Out of Resources
- Hammer Entity Report Dialog
- Hammer Face Edit Dialog
- Hammer File Menu
- Hammer Go To Brush Dialog
- Hammer Help Menu
- Hammer Hotkey Reference
- Hammer Map Menu
- Hammer Map Tools Toolbar
- Hammer New Objects Toolbar
- Hammer Object Properties Dialog
- Hammer Replace Textures Dialog
- Hammer Selection Modes Toolbar
- Hammer Tools Menu
- Hammer Transform Dialog
- Hammer View Menu
- Hammer Window Menu
- Incorrect prop types
- Inputs and Outputs
- Ladders
- Launching Without Background Maps
- Leak
- Level Design Overview
- Level Overviews
- Main Page
- Mapping in Source vs Half-Life
- Material proxies
- Materials for models
- Memory leak compile error
- Menu Background Map
- Missing Half-Life 2 entities
- Missing content
- Mixing Game Content
- Model Creation Overview
- Models Not Appearing In-Game
- Multiplayer Maps Not Appearing
- Physics Entity Overview
- Physics and Ragdolls
- Prefab
- Preventing Players from Joining a Map
- Process Window copying
- Prop Types Overview
- Reinstall the Source SDK installation
- Removing Game Configurations
- Reset the Source SDK Game Configuration
- Reshaping solids
- Restoring Hammer Viewports
- SAPI 5.1 FacePoser Error
- SDK Docs
- Saving and Compiling
- Shader Authoring
- Skeletons and Rigging
- Skybox Basics
- Soundscape
- Source Engine Features
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- Using Source Control with the Source SDK
- VMT
View more links to this file.