Glass & Windows: Difference between revisions
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m (capitalization: Lowercase second and subsequent words in titles) |
Plykkegaard (talk | contribs) m (→External Links: changed and enabled link to wiseGlass70respawn) |
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* [[func_physbox]] | * [[func_physbox]] | ||
== External links == | |||
<!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead! | <!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead! | ||
* [http://www.sdknuts.net/akg/tutorials/wiseLayeredGlass.asp Layered Window] | * [http://www.sdknuts.net/akg/tutorials/wiseLayeredGlass.asp Layered Window] | ||
--> | --> | ||
* [http://type3studios.com/downloads/tutorials/SdkNutsTutorials/wiseGlass70respawn.zip Respawning glass (HL2 vmf and bsp in Zip file)] |
Revision as of 12:18, 20 February 2008
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |