Talk:Glass & Windows

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The link to respawning glass doesn't work anymore. I've tried a few things and this works :) :

Brush Entity (Glass-texture) func_breakable (surf is also possible but it must kill itself when the new one spawns, other wise it will crash the game after some breaks) Name: Glass1 Entity Point_Template

Name:Respawner1 Template1:Glass1

Func_Breakable -> Output: OnBreak|Respawner|ForceSpawn| |Respawn Time|Repeat? (Yes/No)

Note: for each brush entity you must make a new point_template.

Thats all, but since i'm new to this wiki I don't know how to make "a high quality tutorial"

I post it because it's hard to find with google, and many people are asking for it.

--Z33W13R 12:58, 12 Feb 2008 (PST)

The SDK nuts site was closed, hence the links not working. I removed the links until (at least some of) those tutorials are ported here onto the wiki. The process of porting the tutorials is already underway, so it's just a matter of time until those tutorials are available again, right here on the wiki. In the meantime, the fine folks at are also hosting the tutorials, so you can access them on their site as well! --Etset 13:54, 12 Feb 2008 (PST)
You can leave me a note on Dead Links to sdknuts found here at VDC, I am porting ad hoc atm and in no particularly order: I will try to follow recent changes, but it's a busy page :) --Peter [AGHL] 14:58, 12 Feb 2008 (PST)