Turrets: Difference between revisions
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{{Abstract Mapping}} | __NOTOC__ | ||
All | {{Abstract Mapping}} | ||
All types of turrets. | |||
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an [[ai_relationship]]. | By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an [[ai_relationship]]. | ||
==Fixed turrets== | == Fixed turrets == | ||
*[[npc_turret_ground]]: Fixed auto-turret mounted in the floor. | * [[npc_turret_ground]]: Fixed auto-turret mounted in the floor. | ||
*[[npc_turret_ceiling]]: Fixed auto-turret mounted in the ceiling. | * [[npc_turret_ceiling]]: Fixed auto-turret mounted in the ceiling. | ||
==Portable turrets== | == Portable turrets == | ||
*[[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | * [[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | ||
== | == Usable mounted guns == | ||
* [http://forum.interlopers.net/viewtopic.php?t=1782 Tutorial] | * [http://forum.interlopers.net/viewtopic.php?t=1782 Tutorial]- Shows how to set up dynamic prop guns. | ||
* [[func_tank]] | * [[func_tank]] | ||
The SDK map <code>sdk_d2_coast_12.vmf</code> features | {{note|The SDK map <code>sdk_d2_coast_12.vmf</code> features usable mounted guns.}} |
Revision as of 12:55, 4 November 2007
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All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Portable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Usable mounted guns

sdk_d2_coast_12.vmf
features usable mounted guns.