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| :[[Titanfall/Scripting/Server Script Functions|List of Server Script Functions]] | :[[Titanfall/Scripting/Server Script Functions|List of Server Script Functions]] | ||
| :[[Titanfall/Scripting/Client Script Functions|List of Client Script Functions]] | |||
| :[[Titanfall/Scripting/UI Script Functions|List of UI Script Functions]] | |||
| {{Titanfall2|4}} | {{Titanfall2|4}} | ||
Revision as of 13:21, 4 May 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)
















































