Source 2004: Difference between revisions
Utopic Tahu (talk | contribs) |
Utopic Tahu (talk | contribs) No edit summary |
||
Line 9: | Line 9: | ||
{{sineps|4}} also likely used the last?{{confirm}} build of Source 2004, or possibly an early version of the Source 2006 branch previously used by {{hl2lc|2}}, combined with Source 2004 code{{confirm}}, which contains few commands related to the [[HDR|HDR Rendering]] which was non-functional (<code>"mat_hdr_enabled"</code>). | {{sineps|4}} also likely used the last?{{confirm}} build of Source 2004, or possibly an early version of the Source 2006 branch previously used by {{hl2lc|2}}, combined with Source 2004 code{{confirm}}, which contains few commands related to the [[HDR|HDR Rendering]] which was non-functional (<code>"mat_hdr_enabled"</code>). | ||
== Features == | |||
* More anisotropic and texture filtering options | |||
** Anisotropic filtering allows textures on far distances to look sharper and less blurry. | |||
** Compared to GoldSrc (prior to 2013) featuring only Bilinear or Trilinear texture filtering, {{src|name}} features more texture filtering options, ranging from Bilinear, Trilinear, Anisotropic 2x up to 16x. | |||
== Availability == | == Availability == |
Revision as of 06:02, 11 December 2024
Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One.
No current Valve titles hosted on Steam use this particular engine branch, as it is outdated.
Vampire: The Masquerade – Bloodlines still runs on a custom version of the engine, similar to the engine used in the Half-Life 2 Beta leak. However, it uses a proprietary texture format and BSP version 17, and support Bink videos.
SiN Episodes also likely used the last?[confirm] build of Source 2004, or possibly an early version of the Source 2006 branch previously used by
Half-Life 2: Lost Coast, combined with Source 2004 code[confirm], which contains few commands related to the HDR Rendering which was non-functional (
"mat_hdr_enabled"
).
Features
- More anisotropic and texture filtering options
- Anisotropic filtering allows textures on far distances to look sharper and less blurry.
- Compared to GoldSrc (prior to 2013) featuring only Bilinear or Trilinear texture filtering, Source features more texture filtering options, ranging from Bilinear, Trilinear, Anisotropic 2x up to 16x.
Availability
Source code for this branch is no longer officially available. Most Valve games introduced with Source 2004 are now currently using Source 2013 Singleplayer or Source 2013 Multiplayer.
An archive of the 2004 SDK is available on GitHub.
Usage
The following games are still based on, or currently using Source 2004.
Valve
- 2005
Half-Life 2 (Xbox)
Third-Party
- 2004
Vampire: The Masquerade – Bloodlines (Beta version)
- 2006
SiN Episodes
System Requirements
Minimum Specs :
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz
- RAM: 256 MB
- Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 6.0 compatibility level or higher)