User:Zozart/category test: Difference between revisions
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* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
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* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
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* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
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* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
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* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] |
Revision as of 01:13, 30 March 2006
Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.
Problems with HTML:
- Mixed HTML and Wiki markup
- Hard to track opening and closing of
<div>
s- More difficult for users to edit
Versions:
- Mixed HTML and Wiki markup
- Wiki-only markup with simple tables
- Wiki-only markup with more complex tables
- Wiki-only markup with dual complex tables
- Wiki markup with sub-tables
Mixed HTML and Wiki markup
Code using a combination of HTML </div>
tags and Wiki markup.
Wiki markup with simple tables
Only uses Wiki markup, with 2 simple columns.
Wiki markup with complex tables
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.
Wiki markup with dual complex tables, multiple sections and colours
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).
Issues:
- If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
- Two nested tables could be an issue in the name of simplicity.
Wiki markup with sub-tables
Based on design #2, but uses divs
to display the right-hand column instead of relying on rowspan
ning.
Problems:
- Needs conversion into a template system
Getting Started
http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: SourceIntermediate Topics
http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2Advanced Techniques |
Hammer EditorAbstract MappingAmmunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | ZombieTroubleshooting |