WiseSkin: Difference between revisions
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{{wisemxport|[[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 16:40, 10 July 2018 (UTC)}} | {{wisemxport|[[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 16:40, 10 July 2018 (UTC)}} | ||
Latest revision as of 07:29, 15 April 2024
This tutorial was originally created by wisemx. It was originally posted on SDKnuts.net.
Many of the models in the Source SDK contain more than one skin.
https://web.archive.org/web/20060225185631im_/http://www.akilling.org:80/akg/assets/wiseSkins01.jpg
If you aren’t familiar with skins think of them as clothing. A skin for a door for example can change the entire appearance and color of the door. You change the skin of a model in Hammer in the properties. Select the model and press Alt+↵ Enter or double-click on it in the 3D view port.
https://web.archive.org/web/20060225185637im_/http://www.akilling.org:80/akg/assets/wiseSkins02.jpg
Here’s an example of a rock with multiple skins: models\props_wasteland\rockgranite01a.mdl
. Changing the default “0” to “1” or “2” would result in the three rocks shown below.
https://web.archive.org/web/20060225185643im_/http://www.akilling.org:80/akg/assets/wiseSkins03.jpg
https://web.archive.org/web/20060225185649im_/http://www.akilling.org:80/akg/assets/wiseSkins04.jpg
https://web.archive.org/web/20060225185656im_/http://www.akilling.org:80/akg/assets/wiseSkins05.jpg
Not all models have multiple skins. A lot do though.