UnrealMapDrawTool: Difference between revisions
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* No preview map in real time in 3D | * No preview map in real time in 3D | ||
* No tools like Paint (line, radius, etc..) | * No tools like Paint (line, radius, etc..) | ||
==Media== | |||
<gallery mode=nolines widths=384px heights=256px> | |||
File:Draw menu.png|Main editor window | |||
File:Main menu.png|Startup editor menu | |||
</gallery> | |||
==System requirements== | ==System requirements== | ||
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* [https://github.com/UnrealKaraulov/UnrealMapDrawTool GitHub Repository] | * [https://github.com/UnrealKaraulov/UnrealMapDrawTool GitHub Repository] | ||
* [https://gamebanana.com/tools/11786 GameBanana] | * [https://gamebanana.com/tools/11786 GameBanana] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
{{gldsrc sdktools}} | {{gldsrc sdktools}} |
Revision as of 10:08, 9 March 2024
UnrealMapDrawTool is a GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.
Features
- Support multiple layers map painting
- Own .umd map format to save/load maps
- Create entities like player start positions, water and others
- Also has plugin for
J.A.C.K. (Import .umd directly in J.A.C.K.)
Drawbacks
- No preview map in real time in 3D
- No tools like Paint (line, radius, etc..)
Media
System requirements
![]() |
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Minimum | ||
Operating system (OS) | ![]() |
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Processor (CPU) | 1.0 GHz | |
System memory (RAM) | 512MB | |
Hard disk drive (HDD/SSD) |
External links
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