UnrealMapDrawTool: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
'''UnrealMapDrawTool''' is a {{gldsrc|4}} map painting tool. Using only one mouse possible to create {{gldsrc|1}} maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps. | '''UnrealMapDrawTool''' is a {{gldsrc|4}} map painting tool. Using only one mouse possible to create {{gldsrc|1}} maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps. | ||
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* '''No tools like Paint (line, radius, etc..) | * '''No tools like Paint (line, radius, etc..) | ||
== | ==System requirements== | ||
{{Sysreq | |||
|OSfamily = Windows | |||
|minOS = {{winxp|4|nt=3}} | |||
|minCPU = 1.0 GHz | |||
|minRAM = 512MB | |||
|recOS = | |||
|recCPU = | |||
|recRAM = | |||
}} | |||
==Media== | ==Media== |
Revision as of 01:38, 9 March 2024
UnrealMapDrawTool is a GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.
Features
- Support multiple layers map painting.
- Own map format to save/load maps.
- Create entities like player start positions, water and others.
Drawbacks
- No preview map in real time in 3D
- No tools like Paint (line, radius, etc..)
System requirements
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Minimum | ||
Operating system (OS) | ![]() |
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Processor (CPU) | 1.0 GHz | |
System memory (RAM) | 512MB | |
Hard disk drive (HDD/SSD) |
Media
External links
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