BSP30Editor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 18: Line 18:
== External Links ==
== External Links ==
* [https://gamer-lab.com/rus/files_source/BSP_Editor_v30 GamerLab] page
* [https://gamer-lab.com/rus/files_source/BSP_Editor_v30 GamerLab] page
{{Goldsrc sdktools}}

Revision as of 07:43, 27 August 2023

Stub

This article or section is a stub. You can help by expanding it.

BSP30Editor is a Command Line Tool created by Sergei Smolovskiy, that can help you port GoldSrc GoldSrc maps to the Source Source Engine.

Features

  • Display information as a whole.
  • Port map to smd model (with texture coordinates and texture names). This will create a separate smd for World Geometry, and a set of smds for entity brushes whose numbers match the model number in the entity file.
  • Save the list of entities to a text document.
  • Save all 4 mip levels of packed textures into one VTF file (without touching mip levels) as RGBA8888 (alpha channel is added for transparent textures).
  • Save lighting in 1088x1088 bmp pages for each lightmap texture of each map face (maximum texture size is 17x17, on a 64x64 lightmap texture page).
  • Save other information to text documents: texture rotation/displacement matrices on faces, BSP tree with vis-sheets, BSP tree for collision physics, etc.
  • The ability to group smd geometry by different data types, export PVS tables for vis sheets and a couple of fixes. When saving face information, added information about the size of the texture on the face and the size of the lightmap grid on the face.

Media

External Links