Category:GoldSrc Level Design: Difference between revisions
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{{ | {{Goldsource topicon}}{{DISPLAYTITLE:GoldSrc (Half-Life SDK) Level Design}} __NOTOC__ | ||
[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big> | |||
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{{Cleanup}} | |||
{{Category header|background-color = #E0E0E0|border-color = lightgray}} | |||
{{Category newcolumn|rowspan = 1|width = 50%|background-color = #F7F7F7|border-color = lightgray}} | |||
== Getting Started == | |||
=== Using the Half-Life SDK === | |||
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)] | |||
{{Warning|The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use {{Jack|2}} or {{trenchbroom|2}} to edit maps and [[VHLT]] to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.}} | |||
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | |||
* [https://www.moddb.com/downloads/valve-hammer-editor-352 Download Hammer 3.5 from Moddb] DOES NOT INCLUDE HL-SDK | |||
* [[Configuring Hammer for Half-Life]] | |||
=== Using Third-Party Software === | |||
{{Tip|Most GoldSrc mappers use [[J.A.C.K.]]}} | |||
* {{jack|4}} - Modern map editor which aims to replace Hammer 3.5. | |||
* {{Trenchbroom|4}} - Modern map editor for {{quake|2|addtext=-derived}} games, with decent GoldSrc support. | |||
== General == | |||
* [[GoldSrc Dimensions|Dimensions]] | |||
* [[GoldSrc Optimization (level design)|Optimization]] | |||
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]] | |||
* [[Skybox (GoldSrc)|Skyboxes]] | |||
* [[Grouping and VisGrouping]] | |||
== Basic Elements == | |||
* [[Point entity|Point-Based Entities]] | |||
* [[Brush entity|Brush-Based Entities]] | |||
== Detailing == | |||
* [[Glass creation (GoldSrc)|Glass and windows]] | |||
{{Category newcolumn|rowspan = 1|width = 50%}} | |||
== Other Engines == | |||
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]] | |||
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]] | |||
== Specific Games== | |||
: {{cs}}{{cscz}} [[Counter-Strike/Level Design|Counter-Strike (including Condition Zero)]] | |||
:: {{czds}} [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] | |||
: {{dod}} [[:Category:Day of Defeat Level Design|Day of Defeat]] | |||
: {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] | |||
: {{Gunman}} [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]] | |||
: {{paranoia}} [[:Category:Paranoia Level Design|PARANOIA]] | |||
: {{bb}} [[:Category:BrainBread Level Design|BrainBread]] | |||
: {{wanted}} [[:Category:Wanted Level Design|WANTED!]] | |||
: {{hl}}{{hlop4}}{{hlbs}} [[:Category:Half-Life Level Design|Half-Life (including Opposing Force and Blue Shift)]] | |||
:: {{svencoop}} [[:Category:Sven Co-op Level Design|Sven Co-op]] | |||
: {{ricochet}} [[:Category:Ricochet Level Design|Ricochet]] | |||
: {{Tfc}} [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] | |||
: {{gldsrc}} [[:Category:GoldSrc Mods Level Design|Other GoldSrc Mods]] | |||
== Design Theory == | |||
* [[Decompiling Maps]] | |||
== External Resources == | |||
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}} | |||
* [https://www.the303.org/ The303's GoldSrc tutorials and resources] | |||
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help] | |||
{{Category end}} | |||
[[Category:GoldSrc]] | [[Category:GoldSrc]] |
Revision as of 02:25, 27 August 2023
Welcome to GoldSrc Level Editing.

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Getting StartedUsing the Half-Life SDK![]() ![]() ![]()
Using Third-Party Software![]()
GeneralBasic ElementsDetailing |
Other EnginesSpecific Games
Design TheoryExternal Resources |
Pages in category "GoldSrc Level Design"
The following 23 pages are in this category, out of 23 total.