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Category:GoldSrc Level Design: Difference between revisions

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{{seealso|[[Half-Life SDK/Level Design]]}}
{{Goldsource topicon}}{{DISPLAYTITLE:GoldSrc (Half-Life SDK) Level Design}} __NOTOC__
 
[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>
 
{{Stub}}
 
{{Cleanup}}
 
{{Category header|background-color = #E0E0E0|border-color = lightgray}}
{{Category newcolumn|rowspan = 1|width = 50%|background-color = #F7F7F7|border-color = lightgray}}
 
== Getting Started ==
=== Using the Half-Life SDK ===
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)]
{{Warning|The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use {{Jack|2}} or {{trenchbroom|2}} to edit maps and [[VHLT]] to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.}}
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* [https://www.moddb.com/downloads/valve-hammer-editor-352 Download Hammer 3.5 from Moddb] DOES NOT INCLUDE HL-SDK
* [[Configuring Hammer for Half-Life]]
 
=== Using Third-Party Software ===
{{Tip|Most GoldSrc mappers use [[J.A.C.K.]]}}
* {{jack|4}} - Modern map editor which aims to replace Hammer 3.5.
* {{Trenchbroom|4}} - Modern map editor for {{quake|2|addtext=-derived}} games, with decent GoldSrc support.
 
== General ==
* [[GoldSrc Dimensions|Dimensions]]
* [[GoldSrc Optimization (level design)|Optimization]]
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]]
* [[Skybox (GoldSrc)|Skyboxes]]
* [[Grouping and VisGrouping]]
 
== Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]
 
== Detailing ==
* [[Glass creation (GoldSrc)|Glass and windows]]
 
{{Category newcolumn|rowspan = 1|width = 50%}}
 
== Other Engines ==
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]]
 
== Specific Games==
: {{cs}}{{cscz}} [[Counter-Strike/Level Design|Counter-Strike (including Condition Zero)]]
:: {{czds}} [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]]
: {{dod}} [[:Category:Day of Defeat Level Design|Day of Defeat]]
: {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]]
: {{Gunman}} [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]
: {{paranoia}} [[:Category:Paranoia Level Design|PARANOIA]]
: {{bb}} [[:Category:BrainBread Level Design|BrainBread]]
: {{wanted}} [[:Category:Wanted Level Design|WANTED!]]
: {{hl}}{{hlop4}}{{hlbs}} [[:Category:Half-Life Level Design|Half-Life (including Opposing Force and Blue Shift)]]
:: {{svencoop}} [[:Category:Sven Co-op Level Design|Sven Co-op]]
: {{ricochet}} [[:Category:Ricochet Level Design|Ricochet]]
: {{Tfc}} [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]]
: {{gldsrc}} [[:Category:GoldSrc Mods Level Design|Other GoldSrc Mods]]
 
== Design Theory ==
* [[Decompiling Maps]]
 
== External Resources ==
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}}
* [https://www.the303.org/ The303's GoldSrc tutorials and resources]
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help]
 
{{Category end}}
[[Category:GoldSrc]]
[[Category:GoldSrc]]

Revision as of 02:25, 27 August 2023

Source Welcome to GoldSrc Level Editing.

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Getting Started

Using the Half-Life SDK

Warning.pngWarning:The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use J.A.C.K. J.A.C.K. or TrenchBroom TrenchBroom to edit maps and VHLT to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.

Using Third-Party Software

Tip.pngTip:Most GoldSrc mappers use J.A.C.K.

General

Basic Elements

Detailing

Other Engines

Source Source Level Creation
Source 2 Source 2 Level Creation

Specific Games

Counter-StrikeCounter-Strike: Condition Zero Counter-Strike (including Condition Zero)
Condition Zero Deleted Scenes Counter-Strike: Condition Zero - Deleted Scenes
Day of Defeat Day of Defeat
Deathmatch Classic Deathmatch Classic
Gunman Chronicles Gunman Chronicles
Paranoia PARANOIA
BrainBread BrainBread
WANTED! WANTED!
Half-LifeHalf-Life: Opposing ForceHalf-Life: Blue Shift Half-Life (including Opposing Force and Blue Shift)
Sven Co-op Sven Co-op
Ricochet Ricochet
Team Fortress Classic Team Fortress Classic
GoldSrc Other GoldSrc Mods

Design Theory

External Resources