Commentary Editor: Difference between revisions
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| == See Also == | == See Also == | ||
Revision as of 18:39, 22 June 2012

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Overview
The Commentary Editor is an engine tool originally released with the  Source 2007 engine branch. This tool allows the developer to set commentaries within specific map (via commentary nodes), which in turn allows the players to get the behind the scenes view and comments from the developers standpoint.  To use it, run your game or mod with -tools -nop4 on the command line and select 'Commentary Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1). What this tool creates are
commentary.txt files. Which, when loaded, display commentary nodes throughout the environment.
Source 2007 engine branch. This tool allows the developer to set commentaries within specific map (via commentary nodes), which in turn allows the players to get the behind the scenes view and comments from the developers standpoint.  To use it, run your game or mod with -tools -nop4 on the command line and select 'Commentary Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1). What this tool creates are
commentary.txt files. Which, when loaded, display commentary nodes throughout the environment. 
Commentary.txt file are named "MAPNAME_commentary.txt" MAPNAME being the name of the map that the nodes ar loaded in.
Currently Supported Games
 Alien Swarm Missing required localization/res files, Tutorial Fix Here!
Alien Swarm Missing required localization/res files, Tutorial Fix Here!
 Counter-Strike: Global Offensive Missing required localization/res files ,Must use "toolload comedit" console command to launch
Counter-Strike: Global Offensive Missing required localization/res files ,Must use "toolload comedit" console command to launch
 Dino D-Day Must use "toolload comedit" console command to to launch
Dino D-Day Must use "toolload comedit" console command to to launch
 Source 2007 Mods
Source 2007 Mods
 Source 2009 Mods
Source 2009 Mods
Interface
The first window on the left is the entity report window. On the lower right is the properties window, and bove that is the engine viewport.
- The Entity Report window lists all of the entities created. This is used when creating, deleting, and selecting entities used in the commentary.
- The engine viewport shows whatever the game is currently rendering. You can flip control to and from the game with F10, and maximise your view with F11.
- Properties is where the entity properties are edited. You must select an entity from the entity report window prior to editing.
 Note:The file menu is pretty self explanitory
Note:The file menu is pretty self explanitorySetting up
click file -> new
The choose BSP File window opens
select the map that will use the commentary nodes
Opening Commentary Files
Click File -> Open
The "Choose Valve Commentary File" window Opens
Select the txt file with "_commentary" in the filename
General Positioning of Commentary Nodes & Targets
 Note:In addition to having the UI fixed, Alien Swarm must have sv_cheats set to 1, firstperson mode on, and asw_controls set to 0 before using the tool otherwise the point_commentary_node/info_target would not be placed properly.
Note:In addition to having the UI fixed, Alien Swarm must have sv_cheats set to 1, firstperson mode on, and asw_controls set to 0 before using the tool otherwise the point_commentary_node/info_target would not be placed properly. Note:
Note: Left 4 Dead &
Left 4 Dead &  Left 4 Dead 2 versions of the editor allow you to place info_remarkable entites
Left 4 Dead 2 versions of the editor allow you to place info_remarkable entitesCreating Nodes
on the Entity Report window click  
 Note:You will get switched to the engine viewport.
Note:You will get switched to the engine viewport.Left click to place commentary nodes(point_commentary_node) or target nodes(info_target)
Right click to switch between commentary nodes and target nodes
ESC to exit the mode
Removing Nodes
On the Entity Report Window, select the entity or entities to be removed and click  
Look at selected node
On the Entity Report Window, select the entity tha you wish the camera in the engine viewport to face then click  
point_commentary_node Properties
After creating the necesary nodes, Select the node to be edited from the Entity Report Window then go to the Properties window.
Set the fallowing
- Commentary Node Name
- Assigned name of the currently selected point_commentary_node
 
- Audio
- Audio File
- Audio of the Presenter or speaker
 
- Speaker(s)
- Name(s) of the speakers presenting
 
- Synopsis
- Brief summary of the topic (Optional)
 
- Location
- Position (X Y Z Cordinates)
- Orientation (Pitch Yaw Roll)
- Camera Control
- View Position (Taget Node X Y Z)
- Moves the camera to the position of the targeted node
 
- View Target (Taget Node X Y Z)
- Orients the camera to face the targeted node
 
- Operations
- Start Console Commands
- Commands to be run at the start of the commentary
 
- End Console Commands
- Commands to be run at the end of the commentary
 
info_target Properties
- Target Name
- Assigned name of the currently selected info_target
 
- Location
- Position (X Y Z Cordinates)
- Orientation (Pitch Yaw Roll)
info_remarkable Properties
 Note:Only avalable in
Note:Only avalable in  Left 4 Dead &
Left 4 Dead &  Left 4 Dead 2
Left 4 Dead 2- Target Name
- Assigned name of the currently selected info_remarkable
 
- Location
- Position (X Y Z Cordinates)
- Subject
- Subject text to be entered
 
Saving And Testing
To Save simply click  on the Entity Remport Window
 on the Entity Remport Window
To Test simply click  on the Entity Remport Window and the map will reload with the commentary nodes in place
 on the Entity Remport Window and the map will reload with the commentary nodes in place
Press F10 to swich modes
Press F11 to swich the engine viewport sizes
See Also
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