Portal 2 Puzzle Maker/Laser Catcher: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added entity cost and some todos)
m (Removed the "back" link at the top, as the Puzzle Creator navbox replaces the need for it.)
Line 1: Line 1:
{{DISPLAYTITLE:Portal 2 Puzzle Maker: Laser Catcher}}
{{DISPLAYTITLE:Portal 2 Puzzle Maker: Laser Catcher}}
{{stub}}
{{stub}}
{{back|:Category:Portal 2 Puzzle Maker{{!}}Portal 2 Puzzle Maker}}
{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}}
{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}}
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.

Revision as of 18:19, 6 June 2012

Stub

This article or section is a stub. You can help by expanding it.

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_catcher.

A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.

Todo: add images

Item Properties

Entity Cost: 4

Todo: add editor properties

Placement

Todo: add placement rules