Portal 2 Puzzle Maker/Laser Catcher: Difference between revisions
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{{DISPLAYTITLE:Portal 2 Puzzle Maker: Laser Catcher}} | {{DISPLAYTITLE:Portal 2 Puzzle Maker: Laser Catcher}} | ||
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{{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}} | {{puzzlemaker-sdk|Thermal Discouragement Beam|prop_laser_catcher}} | ||
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes. | A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes. |
Revision as of 18:19, 6 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_catcher.
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
Todo: add images
Item Properties
Entity Cost: 4
Todo: add editor properties
Placement
Todo: add placement rules
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