User talk:Msleeper

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Hey man, welcome!--Gear 02:48, 13 Aug 2008 (PDT)

Naming consistency

You renamed my recent tutorial "to conform with other Portal tutorial pages", but if you actually look, almost[1] all[2] of [3] them [4] use [5] the [6] naming [7] scheme [8] I used. Thelonesoldier 04:06, 23 September 2010 (UTC)

EDIT: and the list wasn't properly alphabetically sorted to begin with. Thelonesoldier 04:07, 23 September 2010 (UTC)
I didn't realize that the displayed name wasn't the actual article name until after I had already moved yours, at which point the change was made. No damage done, so whoops. I'm pretty sure the list of tutorials is/was alphabetized though. --Msleeper 21:47, 23 September 2010 (UTC)
[9]. Thelonesoldier 01:48, 24 September 2010 (UTC)
thumbup.jpg --Msleeper 05:23, 24 September 2010 (UTC)

Unlocking challenge map

Hi, I'm finishing up a map and I want to start testing the Challenges for it. I've already set up the BNS and it shows up in the challenge map list, but it's locked. I assume there is a console command to unlock it, but I don't know what that is. Can you tell me the command? Thanks. Thelonesoldier 11:00, 5 October 2010 (UTC)

Also, please look at the Point bonusmaps accessor article and explain how to use it. I get "failed to set boolean" error if I try to use the unlock input. Thelonesoldier 00:13, 6 October 2010 (UTC)
I think I've got it partly figured out now. You have to leave the file keyvalue blank to not get an error, but the map still won't unlock itself. Can the bonusmaps accessor only be used to unlock a different map? I was planning on having the map be unlocked for challenge use when the user reached the end of the map but I misunderstood how the lock property in the BNS file is used because I hadn't made a BMZ and I was accesssing the map via the console. So apparently the user can't play the map at all if lock is set to 1, which should mean if it's a standalone map lock should never be set to 1, is that correct? Thelonesoldier 01:30, 6 October 2010 (UTC)
Normal bonus maps should not have the lock set. Bonus map locking and point_bonusmaps_accessor are both used in the singleplayer game. You know how you can't play the Challenge versions of chambers 15-18 until you have completed them normally? That's what that entity is for. Those maps start out as locked, and they unlock as you progress through the singleplayer campaign via that entity.
You could, in theory, use this functionality to have a series of maps and only have them unlocked from the Bonus Maps screen as you complete them in progress, similar to the way the Chapters work for the singleplayer. You would still need the first map to start out unlocked, but the other maps could be locked and only unlock as the player progresses.
But I digress. If you are making a standalone map, it should have lock set to 0 otherwise it will be unaccessable. --Msleeper 04:55, 6 October 2010 (UTC)

Portal 2 Categorization

Hi, I just want to note that articles for Portal 2 should be added to Category:Portal 2 only if they don't belong to any other subcategory, such as Category:Portal 2 Tutorials or Category:Portal 2 Level Design. --Barracuda 13:12, 29 April 2011 (UTC)

Okay no biggie, but as per my note on all of the ones I did modify, I was simply making them match up with how the Portal 1 tutorials were categorized. --Msleeper 17:57, 29 April 2011 (UTC)
Hm, as far as I can tell, all the Portal 1 tutorials are in Category:Portal, which has no subcategories. --Barracuda 22:30, 29 April 2011 (UTC)

On a related note, I've removed the redundant "See Also" sections that only contain Category:Portal 2 Level Design. --Nick D. 20:54, 9 May 2011 (UTC)