Portal 2 Puzzle Maker/Light Bridge: Difference between revisions
Jump to navigation
Jump to search
m (Added navbox) |
(added entity cost) |
||
Line 13: | Line 13: | ||
== Item Properties == | == Item Properties == | ||
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''4''' | |||
* Start Enabled | * Start Enabled | ||
** If checked, the Light Bridge will be enabled when the level begins | ** If checked, the Light Bridge will be enabled when the level begins |
Revision as of 15:49, 5 June 2012
[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Hard Light and prop_wall_projector.

Hard Light Walls in Portal 2.
Light Bridges are a testing element in Portal puzzles. They are a solid bridge that can support the player or other objects. Despite being solid, they will travel through Grating (though not Glass). Light Bridges can be sent through portals, and can be coated in Repulsion or Propulsion Gel.
If placed vertically, Light Bridges will block turrets' line of sight to the player.
Editor Adjustments
- The position of the Light Bridge within the panel it resides on can be adjusted by dragging the white diamond shaped handle
Item Properties
Entity Cost: 4
- Start Enabled
- If checked, the Light Bridge will be enabled when the level begins
Connections
- If "Start Enabled" is checked, an active connection will disable the light bridge
- If "Start Enabled" is not checked, an active connection will enable the light bridge
|