Valve Hammer Editor: Difference between revisions

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[[Image:Hammer screen.jpg|thumb|Hammer 4.1]]
 
The '''Valve Hammer Editor''' (more informally known as '''Hammer''') was the official mapping tool for the [[Goldsource]] engine - the engine that ran Half-Life and Counter-Strike and other pre-Source Valve games. The latest version is included in the Source SDK, and is for mapping under the [[Source]] engine (which all newer Valve games run under). In this page, the history of the mapping tool is documented.
The '''Valve Hammer Editor''' (more informally known as '''Hammer''') was the official mapping tool for the [[Goldsource]] engine - the engine that ran Half-Life and Counter-Strike and other pre-Source Valve games. The latest version is included in the Source SDK, and is for mapping under the [[Source]] engine (which all newer Valve games run under). In this page, the history of the mapping tool is documented.


== Hammer 3.x ==
== Hammer 3.x ==
[[Image:Hammer35.png|thumb|Version 3.5]]
[[Image:Hammer35.png|thumb|250px|Version 3.5]]
Originally developed with the name '''The Forge''' and distributed under the name '''Worldcraft''' on the retail [[Half-Life]] CD, '''Valve Hammer Editor 3.x''' is the official [[Goldsource]] mapping tool.
Originally developed with the name '''The Forge''' and distributed under the name '''Worldcraft''' on the retail [[Half-Life]] CD, '''Valve Hammer Editor 3.x''' is the official [[Goldsource]] mapping tool.


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== Hammer 4.x ==
== Hammer 4.x ==
[[Image:Hammer screen.jpg|thumb|250px|Hammer 4.1]]
'''Valve Hammer Editor 4.x''', provided as a component of the [[Source SDK]], is the official [[Source]] mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.
'''Valve Hammer Editor 4.x''', provided as a component of the [[Source SDK]], is the official [[Source]] mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.



Revision as of 07:54, 28 October 2011

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The Valve Hammer Editor (more informally known as Hammer) was the official mapping tool for the Goldsource engine - the engine that ran Half-Life and Counter-Strike and other pre-Source Valve games. The latest version is included in the Source SDK, and is for mapping under the Source engine (which all newer Valve games run under). In this page, the history of the mapping tool is documented.

Hammer 3.x

Version 3.5

Originally developed with the name The Forge and distributed under the name Worldcraft on the retail Half-Life CD, Valve Hammer Editor 3.x is the official Goldsource mapping tool.

FGDs

Hammer 4.x

Hammer 4.1

Valve Hammer Editor 4.x, provided as a component of the Source SDK, is the official Source mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.

FGDs

See also

External links