Half-Life 2 Foliage: Difference between revisions
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Brandished (talk | contribs) m (Foliage moved to Half-Life 2 Foliage: specific to HL2) |
Brandished (talk | contribs) mNo edit summary |
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== Trees == | == Trees == | ||
=== World models === | === World models === | ||
:*''props_foliage/tree_poplar_01.mdl'' | :*''props_foliage/tree_poplar_01.mdl'' | ||
:*''props_foliage/oak_tree01.mdl'' | :*''props_foliage/oak_tree01.mdl'' | ||
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=== Skybox models === | === Skybox models === | ||
:*''props_foliage/tree_deciduous_card_01_skybox.mdl'' | :*''props_foliage/tree_deciduous_card_01_skybox.mdl'' | ||
== Bushes == | == Bushes == | ||
=== World models === | === World models === | ||
:*''props_foliage/bramble001a.mdl'' | :*''props_foliage/bramble001a.mdl'' | ||
:*''props_foliage/shrub_01a.mdl'' | :*''props_foliage/shrub_01a.mdl'' | ||
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== Grass == | == Grass == | ||
=== Displacements === | === Displacements === | ||
{{TODO|List [[Terrain]] materials that create detail sprite grass}} | {{TODO|List [[Terrain]] materials that create detail sprite grass}} | ||
=== World models === | === World models === | ||
:*''props_foliage/cattails.mdl'' | :*''props_foliage/cattails.mdl'' | ||
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=== Domestic === | === Domestic === | ||
==== World models ==== | ==== World models ==== | ||
:*''props_foliage/cactus.mdl'' | :*''props_foliage/cactus.mdl'' | ||
=== Outdoor === | === Outdoor === | ||
==== World models ==== | ==== World models ==== | ||
:*''props_foliage/ivy_01.mdl'' (Contains 1 skins) | :*''props_foliage/ivy_01.mdl'' (Contains 1 skins) | ||
== See also == | == See also == |
Revision as of 16:16, 22 March 2009
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Trees
World models
- props_foliage/tree_poplar_01.mdl
- props_foliage/oak_tree01.mdl
- props_foliage/tree_cliff_01a.mdl
- props_foliage/tree_cliff_02a.mdl
- props_foliage/tree_deciduous_01a-lod.mdl
- props_foliage/tree_deciduous_01a.mdl
- props_foliage/tree_deciduous_02a.mdl
- props_foliage/tree_deciduous_03a.mdl
- props_foliage/tree_deciduous_03b.mdl
- props_foliage/tree_deciduous_card_01.mdl
Skybox models
- props_foliage/tree_deciduous_card_01_skybox.mdl
Bushes
World models
- props_foliage/bramble001a.mdl
- props_foliage/shrub_01a.mdl
Grass
Displacements
Todo: List Terrain materials that create detail sprite grass
World models
- props_foliage/cattails.mdl
Other foliage
Domestic
World models
- props_foliage/cactus.mdl
Outdoor
World models
- props_foliage/ivy_01.mdl (Contains 1 skins)