Beams and Lasers: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Added link to WiseLaser ported from sdknuts)
m (Robot: fixing template case.)
Line 1: Line 1:
{{abstract mapping}}__NOTOC__
{{Abstract Mapping}}__NOTOC__


== Mapping ==
== Mapping ==

Revision as of 19:01, 19 January 2009

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Mapping

Beams and Lasers can be added to the map to interact with its environment and add to the scenery.

Entities

  • env_beam — A visible beam between two points
  • env_laser — Laser with optional end sprite & sparks at the end

Articles