Turrets: Difference between revisions
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{{Abstract Mapping}} __NOTOC__ | {{Abstract Mapping}} __NOTOC__ | ||
All varieties of turret. | All varieties of turret. | ||
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an [[ai_relationship]]. | |||
==Fixed turrets== | ==Fixed turrets== | ||
*[[npc_turret_ground]] | *[[npc_turret_ground]]: Fixed auto-turret mounted in the floor. | ||
*[[npc_turret_ceiling]] | *[[npc_turret_ceiling]]: Fixed auto-turret mounted in the ceiling. | ||
==Portable turrets== | ==Portable turrets== | ||
*[[npc_turret_floor]] | *[[npc_turret_floor]]: Tripod-mounted auto-turrets that can be picked up and moved. | ||
==Useable mounted guns== | ==Useable mounted guns== |
Revision as of 12:48, 4 November 2007
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All varieties of turret.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Portable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Useable mounted guns
The SDK map sdk_d2_coast_12.vmf
features useable mounted guns.