Category:Non-internal entities: Difference between revisions

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<includeonly>{{back|Category:Non-internal entities}}</includeonly>
<onlyinclude><includeonly>{{back|Category:Non-internal entities}}</includeonly>
<onlyinclude>A '''non-internal entity''' is not processed by [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) and remains as a separate entity.
A '''non-internal entity''' is not processed by [[VBSP]] ({{gldsrc}} [[HLBSP]], or {{src2}} [[resourcecompiler]]) and remains as a separate entity.


These are typically interactive objects, logic entitites, or characters that the player can interact with or that affect gameplay.  
These are typically interactive objects, logic entitites, or characters that the player can interact with or that affect gameplay.  

Revision as of 14:12, 19 April 2025

A non-internal entity is not processed by VBSP (GoldSrc HLBSP, or Source 2 resourcecompiler) and remains as a separate entity.

These are typically interactive objects, logic entitites, or characters that the player can interact with or that affect gameplay.

Examples of non-internal entities: prop_dynamic, logic_relay, light, npc_citizen.

See also Category:Internal entities.