Strata Source: Difference between revisions
m (Fix typo) |
m (-autolang collapse) |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{strata topicon}} | {{strata topicon}} | ||
[[File:Strata Logo.png|thumb|right | [[File:Strata Logo.png|thumb|right|The Strata Source logo]] | ||
{{strata|4}} (more informally known as {{strata|3|nt=0}}, and formerly known as the {{strata|3|nt=3}}) is a third-party {{Source|4}} engine branch using licensed code. It is a modified version of the {{csgobranch|4}} that combines the features of both [[CS:GO]] and the {{p2branch|4}}, along with many improvements that bring Source close to modern standards. This engine branch was first released publicly with the launch of {{portalrev|4}}, and is still in active development. | {{strata|4}} (more informally known as {{strata|3|nt=0}}, and formerly known as the {{strata|3|nt=3}}) is a third-party {{Source|4}} engine branch using licensed code. It is a modified version of the {{csgobranch|4}} that combines the features of both [[CS:GO]] and the {{p2branch|4}}, along with many improvements that bring Source close to modern standards. This engine branch was first released publicly with the launch of {{portalrev|4}}, and is still in active development. | ||
Revision as of 16:38, 6 August 2024
Strata Source (more informally known as Strata, and formerly known as the Chaos Engine) is a third-party
Source engine branch using licensed code. It is a modified version of the
CS:GO engine branch that combines the features of both CS:GO and the
Portal 2 engine branch, along with many improvements that bring Source close to modern standards. This engine branch was first released publicly with the launch of
Portal: Revolution, and is still in active development.
Features

Feature list from the Strata Source Wiki
New since the CS:GO engine branch:
- Native Direct3D 11 renderer
- Replaces Direct3D 9 renderer, and adds some new features that previous version of Direct3D doesn't have.
- Vulkan renderer on Linux, using DXVK to convert DX11 calls to Vulkan
- 64-bit executable
- Game runs on 64-bit on all platforms; 32-bit and Mac OS support has been dropped. 64-bit allows better performance and allows the game to access more than 4GB of RAM.
- PBR shaders
Introduces a new
PBR
shader that attempts to create realistic reactions to light
- Ported
Portal 2 engine branch features
- Including but not limited to World Portals and Portal gun
- Backwards compatibility with BSP v19-21, as well as BSP v25 support
- Backwards compatibility with
Source 2013 (and older) branch models
- The model format found in games such as
is now supported.
- WEBM video support, replacing older Bink videos
- Increased framerate, lower file sizes, and easier to author
- New v7.6 VTF version
- Adds support for the higher-quality ATI1N, ATI2N, BC6H, and BC7 texture compression formats, as well as lossless
deflate compression on top of existing image format, for reduced size. Better support for 4K textures[How?].
- Many improvements to Linux support
- Fully cross-platform engine tools and utils
- Steam Audio
- Many improvements to the
Hammer level editor, named
Strata Hammer
- Many code quality improvements (Refactors, cleanup, and C++20)
- Sentry crash report integration
Availability
The following titles run on the Strata Source branch:
Portal 2: Community Edition
Momentum Mod
Portal: Revolution (Uses older version of P2:CE as a base)
The source code for this branch is not available, however, authoring tools exist for each game, located in /bin/win64/
.
See also
- Strata Source's Wiki
Mapbase, a mod for Source 2013 Singleplayer with similar goals
Alien Swarm Deferred
Strata Hammer