UnrealMapDrawTool: Difference between revisions
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* Own .umd map format to save/load maps | * Own .umd map format to save/load maps | ||
* Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water (GoldSrc)|water]] and others | * Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water (GoldSrc)|water]] and others | ||
* Also has plugin for | * Also has plugin for {{jack|4}} (Import .umd directly in [[J.A.C.K.]]) | ||
== Drawbacks == | == Drawbacks == | ||
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==Media== | ==Media== | ||
<gallery mode=nolines widths=384px heights=256px> | |||
File:Draw menu.png|Main editor window | |||
File:Main menu.png|Startup editor menu | |||
</gallery> | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
{{gldsrc sdktools}} | {{gldsrc sdktools}} |
Revision as of 08:55, 9 March 2024
UnrealMapDrawTool is a GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.
Features
- Support multiple layers map painting
- Own .umd map format to save/load maps
- Create entities like player start positions, water and others
- Also has plugin for
J.A.C.K. (Import .umd directly in J.A.C.K.)
Drawbacks
- No preview map in real time in 3D
- No tools like Paint (line, radius, etc..)
System requirements
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Minimum | ||
Operating system (OS) | ![]() |
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Processor (CPU) | 1.0 GHz | |
System memory (RAM) | 512MB | |
Hard disk drive (HDD/SSD) |
External links
Media
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