UnrealMapDrawTool: Difference between revisions

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* Own .umd map format to save/load maps
* Own .umd map format to save/load maps
* Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water (GoldSrc)|water]] and others
* Create entities like [[info_player_start_(GoldSrc)|player start]] positions, [[func_water (GoldSrc)|water]] and others
* Also has plugin for JACK hammer (Import .umd directly in [[J.A.C.K.]])
* Also has plugin for {{jack|4}} (Import .umd directly in [[J.A.C.K.]])


== Drawbacks ==
== Drawbacks ==
Line 29: Line 29:


==Media==
==Media==
* Main editor window menu.
<gallery mode=nolines widths=384px heights=256px>
* Startup editor window menu.
File:Draw menu.png|Main editor window
 
File:Main menu.png|Startup editor menu
[[File:Draw menu.png|thumb|left|Main editor window]]
</gallery>
[[File:Main menu.png|thumb|left|Startup editor menu]]


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Half-Life]]
[[Category:Half-Life]]
{{gldsrc sdktools}}
{{gldsrc sdktools}}

Revision as of 08:55, 9 March 2024

UnrealMapDrawTool is a GoldSrc GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.

Features

  • Support multiple layers map painting
  • Own .umd map format to save/load maps
  • Create entities like player start positions, water and others
  • Also has plugin for J.A.C.K. J.A.C.K. (Import .umd directly in J.A.C.K.)

Drawbacks

  • No preview map in real time in 3D
  • No tools like Paint (line, radius, etc..)

System requirements

Windows Windows
Minimum
Operating system (OS) Windows Microsoft Windows XP
Processor (CPU) 1.0 GHz
System memory (RAM) 512MB
Hard disk drive (HDD/SSD)

External links

Media