This article's documentation is for the "GoldSrc" engine. Click here for more information.

Category:GoldSrc Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, replaced: Category:GoldSrc → {{GoldSrc topicon}})
(badly moved multipage)
Line 1: Line 1:
{{LanguageBar}}
{{Goldsource topicon}}
{{Goldsource topicon}}
{{back|Half-Life SDK}}
{{back|Half-Life SDK}}
Line 4: Line 5:
{{Stub}}
{{Stub}}


{{MultiPage}}
 
__NOTOC__
 
[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>
{{Category header|background-color = #E0E0E0|border-color = lightgray}}
{{Category newcolumn|rowspan = 1|width = 50%|background-color = #F7F7F7|border-color = lightgray}}
 
== Getting Started ==
=== Using the Half-Life SDK ===
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)]
{{Warning|The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use {{Jack|2}} or {{trenchbroom|2}} to edit maps and [[VHLT]] to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.}}
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* [https://www.moddb.com/downloads/valve-hammer-editor-352 Download Hammer 3.5 from Moddb] DOES NOT INCLUDE HL-SDK
* [[Configuring Hammer for Half-Life]]
 
=== Using Third-Party Software ===
{{Tip|Most GoldSrc mappers use [[J.A.C.K.]]}}
* {{jack|4}} - Modern map editor which aims to replace Hammer 3.5.
* {{Trenchbroom|4}} - Modern map editor for {{quake|2|addtext=-derived}} games, with decent GoldSrc support.
 
== General ==
* [[GoldSrc Dimensions|Dimensions]]
* [[GoldSrc Optimization (level design)|Optimization]]
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]]
* [[Skybox (GoldSrc)|Skyboxes]]
* [[Grouping and VisGrouping]]
 
== Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]
 
== Detailing ==
* [[Glass creation (GoldSrc)|Glass and windows]]
 
{{Category newcolumn|rowspan = 1|width = 50%}}
 
== Other Engines ==
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]]
 
== Specific Games==
* {{cs}}{{cscz}} [[Counter-Strike/Level Design|Counter-Strike (including Condition Zero)]]
** {{czds}} [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]]
* {{dod}} [[:Category:Day of Defeat Level Design|Day of Defeat]]
* {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]]
* {{Gunman}} [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]
* {{hl}}{{hlop4}}{{hlbs}} [[:Category:Half-Life Level Design|Half-Life (including Opposing Force and Blue Shift)]]
** {{svencoop}} [[:Category:Sven Co-op Level Design|Sven Co-op]]
* {{ricochet}} [[:Category:Ricochet Level Design|Ricochet]]
* {{Tfc}} [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]]
* {{cof}} [[:Category:Cry of Fear Level Design|Cry of Fear]]
* {{p2s}} [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] ({{xash3d}})
* {{gldsrc}} [[:Category:GoldSrc Mods Level Design|Other GoldSrc Mods]]
 
== Design Theory ==
* [[Decompiling Maps]]
 
== External Resources ==
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}}
* [https://www.the303.org/ The303's GoldSrc tutorials and resources]
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help]
 
{{Category end}}


{{GoldSrc topicon}}
{{GoldSrc topicon}}

Revision as of 13:38, 12 July 2024

English (en)Русский (ru)中文 (zh)Translate (Translate)

Half-Life SDK

Stub

This article or section is a stub. You can help by expanding it.



Source Welcome to GoldSrc Level Editing.

Getting Started

Using the Half-Life SDK

Warning.pngWarning:The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use J.A.C.K. J.A.C.K. or TrenchBroom TrenchBroom to edit maps and VHLT to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.

Using Third-Party Software

Tip.pngTip:Most GoldSrc mappers use J.A.C.K.

General

Basic Elements

Detailing

Other Engines

Source Source Level Creation
Source 2 Source 2 Level Creation

Specific Games

Design Theory

External Resources