Category:GoldSrc Level Design: Difference between revisions
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__NOTOC__ | |||
[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big> | |||
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== Getting Started == | |||
=== Using the Half-Life SDK === | |||
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)] | |||
{{Warning|The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use {{Jack|2}} or {{trenchbroom|2}} to edit maps and [[VHLT]] to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.}} | |||
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | |||
* [https://www.moddb.com/downloads/valve-hammer-editor-352 Download Hammer 3.5 from Moddb] DOES NOT INCLUDE HL-SDK | |||
* [[Configuring Hammer for Half-Life]] | |||
=== Using Third-Party Software === | |||
{{Tip|Most GoldSrc mappers use [[J.A.C.K.]]}} | |||
* {{jack|4}} - Modern map editor which aims to replace Hammer 3.5. | |||
* {{Trenchbroom|4}} - Modern map editor for {{quake|2|addtext=-derived}} games, with decent GoldSrc support. | |||
== General == | |||
* [[GoldSrc Dimensions|Dimensions]] | |||
* [[GoldSrc Optimization (level design)|Optimization]] | |||
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]] | |||
* [[Skybox (GoldSrc)|Skyboxes]] | |||
* [[Grouping and VisGrouping]] | |||
== Basic Elements == | |||
* [[Point entity|Point-Based Entities]] | |||
* [[Brush entity|Brush-Based Entities]] | |||
== Detailing == | |||
* [[Glass creation (GoldSrc)|Glass and windows]] | |||
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== Other Engines == | |||
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]] | |||
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]] | |||
== Specific Games== | |||
* {{cs}}{{cscz}} [[Counter-Strike/Level Design|Counter-Strike (including Condition Zero)]] | |||
** {{czds}} [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] | |||
* {{dod}} [[:Category:Day of Defeat Level Design|Day of Defeat]] | |||
* {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] | |||
* {{Gunman}} [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]] | |||
* {{hl}}{{hlop4}}{{hlbs}} [[:Category:Half-Life Level Design|Half-Life (including Opposing Force and Blue Shift)]] | |||
** {{svencoop}} [[:Category:Sven Co-op Level Design|Sven Co-op]] | |||
* {{ricochet}} [[:Category:Ricochet Level Design|Ricochet]] | |||
* {{Tfc}} [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] | |||
* {{cof}} [[:Category:Cry of Fear Level Design|Cry of Fear]] | |||
* {{p2s}} [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] ({{xash3d}}) | |||
* {{gldsrc}} [[:Category:GoldSrc Mods Level Design|Other GoldSrc Mods]] | |||
== Design Theory == | |||
* [[Decompiling Maps]] | |||
== External Resources == | |||
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}} | |||
* [https://www.the303.org/ The303's GoldSrc tutorials and resources] | |||
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help] | |||
{{Category end}} | |||
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Revision as of 13:38, 12 July 2024
Welcome to GoldSrc Level Editing.
Getting StartedUsing the Half-Life SDK![]() ![]() ![]()
Using Third-Party Software![]()
GeneralBasic ElementsDetailing |
Other EnginesSpecific Games
Design TheoryExternal Resources |
Pages in category "GoldSrc Level Design"
The following 22 pages are in this category, out of 22 total.