QRAD: Difference between revisions

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(Multiple light_enviroments *can* be useful, but they usually aren't)
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'''Quake Radiosity''', often just shorted to '''QRAD''', was one of the sets of tools originally shipped with the Half-Life mod tools that compiled radiosity and lightmap data into a map.
'''Quake Radiosity''', often just shorted to '''QRAD''', was one of the sets of tools originally shipped with the Half-Life mod tools that compiled radiosity and lightmap data into a map.


This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that every [[PVS]] required a light_environment for lighting an outdoor area, which could be tedious for mappers.
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map ''twice'' resulting in longer compile times. He also found that every [[PVS]] required a [[light_environment]] (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers.


== See Also ==
== See Also ==

Revision as of 06:37, 17 June 2023

Quake Radiosity, often just shorted to QRAD, was one of the sets of tools originally shipped with the Half-Life mod tools that compiled radiosity and lightmap data into a map.

This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map twice resulting in longer compile times. He also found that every PVS required a light_environment (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers.

See Also