Category:Shader parameters: Difference between revisions
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Deity Link (talk | contribs) |
Biohazard 90 (talk | contribs) m (removed fadedistance) |
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* <code>[[$blendmodulatetexture]]</code> | * <code>[[$blendmodulatetexture]]</code> | ||
* <code>[[$distancealpha]]</code> | * <code>[[$distancealpha]]</code> | ||
* <code>[[$nocull]]</code> | * <code>[[$nocull]]</code> | ||
* <code>[[$translucent]]</code> | * <code>[[$translucent]]</code> |
Revision as of 04:05, 13 June 2011
This category lists top-level parameters available in the "Generic" shaders.
The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed! |
BasicsAdjustmentTransparency
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Lighting |
Reflection
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Optimization |
Subcategories
This category has only the following subcategory.
S
- Source base shader parameters (31 P)
Pages in category "Shader parameters"
The following 117 pages are in this category, out of 117 total.
B
C
D
E
- $envmap
- $envmapanisotropy
- $envmapanisotropyscale
- $envmapcontrast
- $envmapframe
- $envmapfresnel
- $envmapfresnelminmaxexp
- $envmaplightscale
- $envmaplightscaleminmax
- $envmapmask
- $envmapmaskframe
- $envmapmaskscale
- $envmapmasktransform
- $envmapmode
- $envmapoptional
- $envmapsaturation
- $envmapsphere
- $envmaptint
- $emissiveblend