Half-Life 2 Foliage: Difference between revisions

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m (Foliage moved to Half-Life 2 Foliage: specific to HL2)
mNo edit summary
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== Trees ==
== Trees ==
=== World models ===
=== World models ===
==== Half-Life 2 content ====
:*''props_foliage/tree_poplar_01.mdl''
:*''props_foliage/tree_poplar_01.mdl''
:*''props_foliage/oak_tree01.mdl''
:*''props_foliage/oak_tree01.mdl''
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=== Skybox models ===
=== Skybox models ===
==== Half-Life 2 content ====
:*''props_foliage/tree_deciduous_card_01_skybox.mdl''
:*''props_foliage/tree_deciduous_card_01_skybox.mdl''


== Bushes ==
== Bushes ==
=== World models ===
=== World models ===
==== Half-Life 2 content ====
:*''props_foliage/bramble001a.mdl''
:*''props_foliage/bramble001a.mdl''
:*''props_foliage/shrub_01a.mdl''
:*''props_foliage/shrub_01a.mdl''
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== Grass ==
== Grass ==
=== Displacements ===
=== Displacements ===
==== Half-Life 2 content ====
{{TODO|List [[Terrain]] materials that create detail sprite grass}}
{{TODO|List [[Terrain]] materials that create detail sprite grass}}
=== World models ===
=== World models ===
==== Half-Life 2 content ====
:*''props_foliage/cattails.mdl''
:*''props_foliage/cattails.mdl''


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=== Domestic ===
=== Domestic ===
==== World models ====
==== World models ====
===== Half-Life 2 content =====
:*''props_foliage/cactus.mdl''
:*''props_foliage/cactus.mdl''


=== Outdoor ===
=== Outdoor ===
==== World models ====
==== World models ====
===== Half-Life 2 content =====
:*''props_foliage/ivy_01.mdl'' (Contains 1 skins)
:*''props_foliage/ivy_01.mdl'' (Contains 1 skins)
===== Counter-Strike: Source content =====
:*''props_foliage/ivy_01.mdl'' (Contains 2 skins)


== See also ==
== See also ==

Revision as of 16:16, 22 March 2009

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Trees

World models

  • props_foliage/tree_poplar_01.mdl
  • props_foliage/oak_tree01.mdl
  • props_foliage/tree_cliff_01a.mdl
  • props_foliage/tree_cliff_02a.mdl
  • props_foliage/tree_deciduous_01a-lod.mdl
  • props_foliage/tree_deciduous_01a.mdl
  • props_foliage/tree_deciduous_02a.mdl
  • props_foliage/tree_deciduous_03a.mdl
  • props_foliage/tree_deciduous_03b.mdl
  • props_foliage/tree_deciduous_card_01.mdl

Skybox models

  • props_foliage/tree_deciduous_card_01_skybox.mdl

Bushes

World models

  • props_foliage/bramble001a.mdl
  • props_foliage/shrub_01a.mdl

Grass

Displacements

Todo: List Terrain materials that create detail sprite grass

World models

  • props_foliage/cattails.mdl

Other foliage

Domestic

World models

  • props_foliage/cactus.mdl

Outdoor

World models

  • props_foliage/ivy_01.mdl (Contains 1 skins)

See also