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''Abstract Mapping'' is a set of articles created to help you transform your abstract mapping ideas like [[trains]] and [[Dust, Fog, & Smoke|smoke]] into in-game things.  Although it may be difficult to locate the article you are interested in, the information covered in each article is useful and can be applied to multiple settings.
''Abstract Mapping'' is a set of articles created to help you transform your abstract mapping ideas like [[trains]] and [[Dust, Fog, & Smoke|smoke]] into in-game things.  Although it may be difficult to locate the article you are interested in, the information covered in each article is useful and can be applied to multiple settings.
[[Category:Glossary]]

Latest revision as of 03:57, 12 July 2024

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Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Abstract Mapping is a set of articles created to help you transform your abstract mapping ideas like trains and smoke into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each article is useful and can be applied to multiple settings.