Glass & Windows: Difference between revisions
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{{Abstract Mapping}} | {{LanguageBar|Glass & Windows}} | ||
{{Abstract Mapping}} | |||
<br> | |||
Hub for glass and window related articles. | |||
== | == Articles == | ||
*[[ | * [[Breakable Glass]] | ||
*[[ | * [[Glass that starts out broken]] | ||
*[[ | * [[WiseOneWayGlass|One-way Window]] | ||
==External links== | == Related entities == | ||
* [http://www. | * [[func_breakable]] | ||
* [http:// | * [[func_breakable_surf]] | ||
* [[func_physbox]] | |||
== External links == | |||
<!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead! | |||
* [http://www.sdknuts.net/akg/tutorials/wiseLayeredGlass.asp Layered Window] | |||
--> | |||
* [http://type3studios.com/downloads/tutorials/SdkNutsTutorials/wiseGlass70respawn.zip Respawning glass (HL2 vmf and bsp in Zip file)] | |||
[[Category: Level Design]] | |||
[[Category:Hubs]] |
Latest revision as of 16:01, 18 July 2025
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Hub for glass and window related articles.