BSP2MAP: Difference between revisions

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'''BSP2MAP''' is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into [[Hammer Editor]].{{clarify}}
{{instead|Half-Life Unified SDK Map Decompiler}}
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor.


== Limitations ==
== Limitations ==
* Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
* Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
* BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.
* BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the [[Face-to-Brush]] method it decompiles maps.


{{Warning|This decompiler should not be used, it does not do a great job compared to [[WinBSPC]], a more accurate GoldSrc decompiler. A comparison can be seen below.}}
== Media ==
<gallery mode=nolines widths=384px heights=256px>
Crossfire bsp2map.PNG|BSP2MAP attempt to decompile HL crossfire
</gallery>


 
== See also ==
Top: BSP2MAP's attempt to decompile HL crossfire.
* [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]]
 
* [[Decompiling Maps#GoldSrc|Decompiling Maps]]
Bottom: WinBSPC's attempt to decompile HL crossfire.
 
[[File:Crossfire bsp2map.PNG]]
[[File:Crossfire winbspc.PNG]]


== External links ==
== External links ==
* [https://sjc8.dl.dbolical.com/dl/2016/05/12/BSP2Map.zip?st=JNP48PJT2g6PspxuDMHp3g==&e=1561214287 BSP2MAP] Download start after click. @ Yabkoy
* [https://www.moddb.com/downloads/bsp2map1 BSP2MAP]  
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above 2 images were taken from)
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  


{{gldsrc sdktools}}
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
 
[[Category:Third Party GoldSrc Tools]]
{{cleanup}}
[[Category:Non-Steam Applications]]
[[Category:GoldSrc Level Design]]

Latest revision as of 12:49, 4 January 2024

Icon-ambox-instead.png
BSP2MAP is outdated. Consider using a newer alternative.

BspTwoMap BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.

Limitations

  • Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
  • BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.

Media

See also

External links