List of CS:S Soundscapes: Difference between revisions
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{{ | {{Underlinked|date=January 2024}} | ||
| | {{lang|List of CS:S Soundscapes}} | ||
}} | {{back | Counter-Strike: Source Level Creation}} | ||
{{toc-right}} | |||
Here is a list of 245 [[Soundscapes|soundscapes]] for use in | |||
Here is a list of 245 [[Soundscapes|soundscapes]] for use in {{css}}Counter-Strike: Source. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | |||
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=QFh-WpOP9z8 here.] | |||
{{clr}} | |||
==General | ==General and utilities== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|util_windgusts | |||
|Wind gusts and snippets. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_drips | |||
|Water dripping. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_fardrips | |||
|Water dripping a bit further away, with interior echo. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_shoreline | |||
|Small waves hitting shore. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_critters | |||
|Croaking noises. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_flies | |||
|Buzzing flies. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_rats | |||
|Quiet rat sounds. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_birds | |||
|Swamp birds and critters. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|citystart | |||
|Distant train horns. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|traintunnel | |||
|Underground ambient atmosphere. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|junkyard | |||
|Sound of creaking metal and put over stress. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|truck_pass | |||
|Infrequent close and distant windy sounds of trucks passing overhead. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|canal_pipe_chamber | |||
|Dripping water and passing trucks overhead. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|drainroom | |||
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | |||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |||
|Running water. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Running water. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Ambient windy underground atmosphere. | |||
|- | |||
|height="40px"|steamtunnel | |||
|Atmospheric tunnel. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_tunnel_windgusts | |||
|Wind snippets. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_critters_under_docks | |||
|Constant sound of swamp frogs with critters and small waves breaking shore. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_toxic_slime | |||
|Gurbling toxic slime. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|util_industrial | |||
|Metalic industrial steam atmosphere. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|general_dripping_tunnel | |||
|Wet dripping tunnel and wind gusts. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|general_windy_tunnel | |||
|Constant tunnel wind with random wind snippets. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|general_watery_tunnel | |||
|Quiet running water with dripping plus animal critters. | |||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |||
|Far away drips. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Critters. | |||
|- | |||
|height="40px"|general_watery_tunnel_shore | |||
|Similar to above but with shore waves too. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|redbarn_ambience | |||
|Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|shore_and_reeds | |||
|Waves breaking shore with birds and wind gusts. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|spooky_infested_pipe | |||
|Spooky windy atmosphere, dripping and sometimes critters. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|water_tunnel_with_frogs | |||
|Water rivulet, frogs, waves and critters. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|windchimes_and_wind | |||
|Wind and windchimes with birds singing far away. | |||
| | |||
|align="center" |0 | |||
|Windchimes. | |||
|- | |||
|height="40px"|slime_outside | |||
|Quiet tunnel ambience with toxic slime. | |||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |||
|Toxic slime. | |||
|- | |||
|height="40px"|slime_tunnel | |||
|Similar to above but with wind gusts and more predominant ambient tunnel sounds. | |||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |||
|Toxic slime. | |||
|- | |||
|height="40px"|tunnel_dry | |||
|Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|tunnel_wet | |||
|Dripping wet tunnel with critters. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|canal_nowater | |||
|Very quiet with sometimes distant birds and wind gusts. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|canal_water | |||
|Similar to above but with frequent waves crashing. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|canal_water_industrial | |||
|Similar, but with more wind, to above and in an industrial setting. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|river | |||
|Similar to <code>canal_water</code> but not very loud. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|river_calm | |||
|Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_general.txt</span> | |||
==Assault== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|assault.outside | |||
|Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.inside | |||
|Utility soundscape. Industrial hum and rare noise of gas being released. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.vents_distant | |||
|Utility soundscape. Heavy enclosed area wind. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.flies | |||
|Utility soundscape. Buzzing flies. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.steamvent | |||
|Utility soundscape. Continues low rushing sound of steam. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.industrial1 | |||
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.industrial2 | |||
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.industrial3 | |||
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.industrial4 | |||
|Utility soundscape. Continual throb of machinery. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.powerline | |||
|Utility soundscape. Continual electrical hum. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.fan | |||
|Utility soundscape. Continual fan running. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.humminglight | |||
|Utility soundscape. Continual electrical hum. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.acunit | |||
|Utility soundscape. Continual rumble of machinery. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.acunit_alt | |||
|Utility soundscape. Sound of machinery starting up, running then shutting down. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.uppertracks | |||
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|assault.rourkestreet | |||
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Powerline. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Powerline. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Powerline. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Pump machine loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|Industrial machinery loop. | |||
|- | |||
|height="40px"|assault.stephenst | |||
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Refinery machine and occational steam release sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Powerline. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Powerline. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Powerline. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Fluorescent lighting hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |7 | |||
|height="40px"|Buzzing flies. | |||
|- | |||
|height="40px"|assault.ctalley | |||
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Buzzing flies. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Vent constantly releasing steam. | |||
|- | |||
|height="40px"|assault.talley | |||
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |||
|Industrial ambience and metal squeaks / rattles. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Vent constantly releasing steam. | |||
|- | |||
|height="40px"|assault.building | |||
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Refinery machine and occational steam release sounds. | |||
|- | |||
|height="40px"|assault.parking | |||
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |||
|height="40px"|assault.ware | |||
|Continual electrical hum & low pitch white noise, occasional machinery noises. | |||
|align="center" | {{DSP | 4}} | |||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|Outside warehouse ambient. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |5 | |||
|height="40px"|Wind blowing through a vent. | |||
|- | |||
|height="40px"|assault.hroom | |||
|Continual electrical hum & higher pitch white noise. | |||
|align="center" | {{DSP | 4}} | |||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |||
|height="40px"|assault.vents | |||
|Continual industrial rumble, occasional creaking and machinery noise. | |||
|align="center" | {{DSP | 2}} | |||
|align="center" |0 | |||
|Vent fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Vent fan. | |||
|- | |||
|height="40px"|assault.roof | |||
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Wind blowing through a vent. | |||
|- | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_assault.txt</span> | |||
==Aztec== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|aztec.outdoors_e3 | |||
|Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|aztec.outdoors | |||
|Similar to above but quiter, more thunder and with an idle APC engine. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Idle APC engine. | |||
|- | |||
|height="40px"|aztec.indoors | |||
|Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|aztec.indoors_river | |||
|Very similar to above but with the sounds of a calm running river. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|aztec.outdoors_river | |||
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Verious kinds of wood creaking. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_aztec.txt</span> | |||
==Cobble== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|cbble.indoors | |||
|A calm indoor room tone, wind and occationally rock rumbles. | |||
|align="center" | {{DSP | 17}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|cbble.under | |||
|Very similar to below but with a tunnel wind ambience. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|cbble.outdoors1 | |||
|Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|cbble.outdoors2 | |||
|Identical to above. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_cbble.txt</span> | |||
==Chateau== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|chateau.indoor | |||
|Quiet room tone with occational wood creaking. | |||
|align="center" | {{DSP | 18}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|chateau.outdoor | |||
|Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Very quiet looping piano music. | |||
|- | |||
|height="40px"|chateau.water | |||
|Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | |||
|align="center" | {{DSP | 15}} | |||
|align="center" |0 | |||
|Occational metal clang. | |||
|- | |||
|height="40px"|chateau.water_enc | |||
|Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_chateau.txt</span> | |||
==Compound== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|compound.outdoora | |||
|Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|compound.indoora | |||
|Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Quiet buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Quiet buzzing flies. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_compound.txt</span> | |||
==Dust== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|dust.Indoors | |||
|Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|dust.Outdoors1 | |||
|Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Dust music with sometimes random Arabic radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Looping dust music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Random Arabic radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Random Arabic radio chatter noises. | |||
|- | |||
|height="40px"|dust.Outdoors2 | |||
|Similar to above just with other positional information, including bongo music and radio chatter. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Bongo music loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Random Arabic radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Random Arabic radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Quiet looping dust music. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust.txt</span> | |||
==Dust 2== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|dust2.indoors | |||
|Light wind, infrequent distant helicopters passings and rock rumbles. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|dust2.outdoors | |||
|Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Quiet Arabic radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Dust music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Dust music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Dust music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Bongo music loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Quiet Arabic radio chatter noises. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust2.txt</span> | |||
==Havana== | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|havana.indoors | |||
|Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|havana.outdoors | |||
|Continues wind, occasional knocks, bangs and radio transmissions. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Quiet Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Quiet Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Quiet Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Quiet Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Quiet funky Cuban radio music loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|Quiet Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Quiet Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |7 | |||
|height="40px"|Quiet Spanish radio chatter noises. | |||
|- | |||
|height="40px"|wood_scape | |||
|Utility soundscape. Wood creaking. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_havana.txt</span> | |||
== | ==Inferno== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|inferno.Outside | |||
|Utility soundscape. Continual city white noise. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.Inside | |||
|Utility soundscape. Continual low pitch white noise. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.LightbulbHum | |||
|Utility soundscape. Electrical hum. | |||
|style="background-color:rgb(50,50,50);"| | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |||
|height="40px"|inferno.RefrigeratorHum | |||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |||
|style="background-color:rgb(50,50,50);"| | |||
|align="center" |0 | |||
|Random refrigerator hum. | |||
|- | |||
|height="40px"|inferno.CeilingFan | |||
|Utility soundscape. Electrical hum and squeaking. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.AngryDog | |||
|Utility soundscape. Noise of a chain, scratching and growling. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.Cricket | |||
|Utility soundscape. Chirping Cricket. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.Birds | |||
|Utility soundscape. Occasional bird calls. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.Pigeons | |||
|Utility soundscape. Cooing of Pigeons. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.TSpawn | |||
|Continual city white noise, flowing water and birdsong. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Water gently lapping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Looping flamenco music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Crickets. | |||
|- | |||
|height="40px"|inferno.FarBackCorner | |||
|Continual city white noise and occasional bird song. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|- | |||
|height="40px"|inferno.BackAlley | |||
|Continual city white noise and muffled music. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |||
|Mirame radio music heard through a wall. | |||
|- | |||
|height="40px"|inferno.TSpawnHall | |||
|Continual low white noise, electrical hum and Cricket chirp. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | |height="40px"|inferno.BellTowerArea | ||
|Continual | |Continual city white noise and occasional bird song. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |||
|height="40px"|inferno.LowerApartment | |||
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Random refrigerator hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Ticking clock. | |||
|- | |- | ||
| | |height="40px"|inferno.UpperApartment | ||
|Continual | |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Squeaking rotating ceiling fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Random refrigerator hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Lightbulb hum. | |||
|- | |||
|height="40px"|inferno.BridgeApartment | |||
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Squeaking rotating ceiling fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Random refrigerator hum. | |||
|- | |- | ||
| | |height="40px"|inferno.BackHall | ||
|Continual city white noise | |Continual low white noise & electrical hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Lightbulb hum. | |||
|- | |||
|height="40px"|inferno.BalconyAlley | |||
|Continual city white noise & birdsong. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Birds singing. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | |height="40px"|inferno.ApartmentHalls | ||
|Continual | |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Random refrigerator hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Squeaking rotating ceiling fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Quiet gas loop / water heater. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Spanish radio chatter noises. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Angry dog behind door. | |||
|- | |- | ||
| | |height="40px"|inferno.SniperBalcony | ||
|Continual | |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Power cable / transformer. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Random refrigerator hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Squeaking rotating ceiling fan. | |||
|- | |||
|height="40px"|inferno.BackBalcony | |||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Angry dog behind door. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
= | |height="40px"|Birds singing. | ||
|- | |||
|height="40px"|inferno.MiddleAlley | |||
|Continual electrical hum and some Pigeons. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Pigeons. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Power cable / transformer. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Pigeons. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|- | |||
|height="40px"|inferno.CrawlAlley | |||
|Continual low white noise and a Cricket chirping. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Crickets. | |||
|- | |||
|height="40px"|inferno.CrawlTunnel | |||
|Low white noise. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.BombsiteB | |||
|Continual city white noise and birdsong. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
= | |height="40px"|Crickets. | ||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |6 | |||
|height="40px"|Birds singing. | |||
|- | |||
|height="40px"|inferno.CTApartment | |||
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Random refrigerator hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Gas loop / water heater. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Lightbulb hum. | |||
|- | |||
|height="40px"|inferno.BombsiteBTunnel | |||
|Low white noise. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|inferno.DogBarkingInside | ||
| | |Utility soundscape. The sound of a dog barking in an enclosed space. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|inferno.CTTunnel | |||
|Low white noise and <code>inferno.DogBarkingInside</code>. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Dog barking from the interior of a house. | |||
|- | |||
|height="40px"|inferno.CTSpawn | |||
|Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. '' | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
| | |align="center" |1 | ||
|height="40px"|Idle APC engine and frequent radio chatter. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Water dripping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds chirping | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Birds chirping | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
= | |height="40px"|Dog barking from the interior of a house. | ||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |6 | |||
|height="40px"|Crickets. | |||
|- | |||
|height="40px"|inferno.TheRuins | |||
|Continual howl of wind, occasion wind gusts. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Infrequent sound of metal stress. | |||
|- | |||
|height="40px"|inferno.BombsiteA | |||
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Horses. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
= | |height="40px"|Birds singing. | ||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Fountain / gentle water lapping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
= | |height="40px"|Latin Lover by Jane Marie Finstrom. | ||
|- | |||
|height="40px"|inferno.ColumnAlley | |||
|Continual music playing and Pigeons cooing. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Latin Lover by Jane Marie Finstrom. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Pigeons | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_inferno.txt</span> | |||
== | ==Italy== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|italy.indoor | |||
|Generic indoor tone, wind and wood creaking. | |||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|italy.indoor_b | |||
|Continues wind going through a tunnel with wood creaks. | |||
|align="center" | {{DSP | 5}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|italy.indoor_t | |||
|Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|italy.outdoors | |||
|Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Looping piano music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Quiet random Italian radio chatter. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Quiet random Italian radio chatter and looping piano music. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Quiet random Italian radio chatter. | |||
|- | |||
|height="40px"|wood_scape | |||
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code> | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_italy.txt</span> | |||
== | ==Militia== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|militia.Outside | |||
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.OutsideOnRoof | |||
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.TunnelTone | |||
|Utility soundscape. Continual low howling white noise. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.Inside | |||
|Utility soundscape. Continual low white noise, occasional creaks. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|militia.LightbulbHum | ||
|Continual | |Utility soundscape. Continual low electric hum. | ||
| | | | ||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |||
|height="40px"|militia.FluorescentLightHum | |||
|Utility soundscape. Continual electric hum. | |||
| | | | ||
|align="center" |0 | |||
|Fluorescent Light. | |||
|- | |- | ||
| | |height="40px"|militia.FluorescentLightHum2 | ||
|Continual | |Identical to above. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.RefrigeratorHum | |||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |||
| | |||
|align="center" |0 | |||
|Random refrigerator hum. | |||
|- | |||
|height="40px"|militia.CeilingFan | |||
|Utility soundscape. Continual electrical hum and squeaking. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.Cricket | |||
|Utility soundscape. Chirping Cricket. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.Rodent | |||
|Utility soundscape. Occasional scampering noises. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.Birds | |||
|Utility soundscape. Occasional bird calls. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|militia.CTSpawn | |||
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Running APC engine and radio chatter. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Running APC engine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Birds singing and crow sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Crickets. | |||
|- | |||
|height="40px"|militia.CoveredBridge | |||
|Continual sound of running water and bird calls, occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |||
|The gentle sound of a water stream. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds calling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Birds calling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds calling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Medium sized stream waterwall. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Birds calling. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |6 | |||
|height="40px"|Crickets. | |||
|- | |||
|height="40px"|militia.CavePassage | |||
|Continual sound of an engine running, occasional scampering noises. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Rodent. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Running APC engine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Water stream. | |||
|- | |||
|height="40px"|militia.Stream | |||
|Continual running water and amphibian croaking. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Medium sized stream waterfall. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Frequent frog croaking. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Tunnel wind. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | |align="center" |5 | ||
| | |height="40px"|Birds singing. | ||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Crickets. | |||
|- | |||
|height="40px"|militia.Tunnel1 | |||
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|A steady flowing water stream and quiet outside nature sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Quiet nature sounds from outside the tunnel. | |||
|- | |||
|height="40px"|militia.Tunnel2 | |||
|Continual low howling white noise, water flowing and an electrical hum. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Flowing water from a stream. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
|height="40px"|militia.Tunnel3 | |||
|Continual low howling white noise and water flowing. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Quiet outside tunnel sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Flowing water from a stream. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Lightbulb hum. | |||
|- | |||
|height="40px"|militia.TunnelBreach | |||
|Continual low howling white noise, electrical hum and water dripping. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Dripping water. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | |height="40px"|militia.UnderTheShed | ||
| | |Continual low howling white noise and a cricket chirping. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet ambient tunnel. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | |height="40px"|militia.Shed | ||
|Continual | |Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 20}} | |||
|align="center" |0 | |||
|Crickets. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|- | |||
|height="40px"|militia.BackYard | |||
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
= | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Uncommon air conditioner cycles. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds chirping and sometimes the sound of crows | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Crickets and rodents | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Crickets. | |||
|- | |||
| | | | ||
| | | | ||
| | | | ||
| | |align="center" |7 | ||
|height="40px"|Birds chirping. | |||
= | |- | ||
|height="40px"|militia.SideYard | |||
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Flowing water from a stream. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Rodents. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Birds chirping and singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |6 | |||
|height="40px"|Quiet ambient tunnel. | |||
|- | |||
|height="40px"|militia.FrontYard | |||
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Bird song. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Quiet ambient tunnel sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |7 | |||
|height="40px"|Rodent. | |||
|- | |||
|height="40px"|militia.FirstFloor | |||
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | |||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |||
|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Ceiling fan. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Country rock radio loop. | |||
|- | |||
|height="40px"|militia.Kitchen | |||
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | |||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |||
|Fluorescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Fluorescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Random refrigerator hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Wall clock ticking. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Open fusebox hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Gas loop / furnace. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |7 | |||
|height="40px"|Lightbulb hum. | |||
|- | |||
|height="40px"|militia.Garage | |||
|Continual low electrical hum. | |||
|align="center" | {{DSP | 19}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Fluorescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | |height="40px"|militia.GarageAttic | ||
|Continual woodland white noise | |Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |||
|Rodent. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Quiet nature sounds from outside the house. | |||
|- | |||
|height="40px"|militia.Bedroom | |||
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | |||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Fluorescent light. | |||
|- | |- | ||
| | |height="40px"|militia.Bathroom | ||
|Continual | |Continual sound of a boiler running and drips. Occasional creaks. | ||
|align="center" | {{DSP | 3}} | |||
|align="center" |0 | |||
|Water dripping. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Toilet refilling loop. | |||
|- | |||
|height="40px"|militia.Upstairs | |||
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | |||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |||
|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Lightbulb hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Quiet nature sounds from outside the house. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Rodents. | |||
|- | |- | ||
| | |height="40px"|militia.FrontRoom | ||
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | |Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Quiet nature sounds from outside the house. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Birds chirping. | |||
|- | |||
|height="40px"|militia.Roof | |||
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | |Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds flapping their wings. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | | | ||
|align="center" |4 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | | | ||
| | |||
| | |||
|align="center" |5 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |6 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |7 | |||
|height="40px"|Water sounds from a stream. | |||
|- | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_militia.txt</span> | |||
==Nuke== | ==Nuke== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|nuke.outside | |||
|Utility soundscape. White noise, occasional wind howls. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.roof | |||
|Utility soundscape. White noise, continualal wind howls. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.inside | |||
|Utility soundscape. Hum of machinery. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.flies | |||
|Utility soundscape. The buzzing of flies. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.tank | |||
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.light | |||
|Utility soundscape. Continual electrical hum. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.ac | |||
|Utility soundscape. Sound of air conditioning starting up, running then shutting down. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.acloop | |||
|Utility soundscape. Sound of air conditioning running. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.cricket | |||
|Utility soundscape. Chirping Cricket. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.transformer | |||
|Utility soundscape. Electrical hum. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.transformerlrg | |||
|Utility soundscape. Deep electrical hum. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.birds | |||
|Utility soundscape. Occasional bird calls. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.pigeons | |||
|Utility soundscape. Cooing of Pigeons & flapping of wings. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.drips | |||
|Utility soundscape. Occasional echoing drips. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|nuke.ctspawn | |||
|Loud industrial white noise, occasional dird calls. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Idle APC engine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Cooling tank. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Small power transformer. | |||
|- | |||
|height="40px"|nuke.ctcourtyard | |||
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Quiet continues steam loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Quiet continues steam loop. | |||
|- | |- | ||
| | |height="40px"|nuke.ctalley | ||
| | |Electrical hum, flies, chirping cricket, low wind howling. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Power transformer. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Buzzing flies. | |||
|- | |||
|height="40px"|nuke.middle | |||
|White noise, chirping crickets, occasional howling wind & drips. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Dripping water. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Dripping water. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Turbine generator. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Birds chirping. | |||
|- | |- | ||
| | |height="40px"|nuke.tentrance | ||
| | |Running machinery, gas venting, low machinery white noise. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Refinery machine and occational steam release sounds. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Large power transformer. | |||
|- | |||
|height="40px"|nuke.talley | |||
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Power transformer. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Buzzing flies. | |||
|- | |||
|height="40px"|nuke.tspawn | |||
|Low electrical hum, industrial white noise, flies, occasional wind howels. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Large power transformer. | |||
|- | |- | ||
| | |height="40px"|nuke.warehouse | ||
|Flowing gas, low white noise, drips, pigeones, occasional wind howls. | |Flowing gas, low white noise, drips, pigeones, occasional wind howls. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet pipe releasing steam. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Pigeons. | |||
|- | |- | ||
| | |height="40px"|nuke.catwalk | ||
|Industrial white noise, howling wind, shifting & settling wood/metal. | |Industrial white noise, howling wind, shifting & settling wood/metal. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Air conditioning starting up, running, then shutting down. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Wind snippets. | |||
|- | |||
|height="40px"|nuke.troof | |||
|Electric hum, ac unit, howling wind, creaking. | |Electric hum, ac unit, howling wind, creaking. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Air conditioning starting up, running, then shutting down. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Large power transformer. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Quiet pipe releasing steam. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |||
|height="40px"|nuke.ctinside | |||
|Electric hum, deep electric hum. | |Electric hum, deep electric hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Air conditioning unit. | |||
|- | |- | ||
| | |height="40px"|nuke.ramproom | ||
|Electric hum, flowing gas, creaking metal, drips. | |Electric hum, flowing gas, creaking metal, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Metal stress. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Quiet pipe releasing steam. | |||
|- | |- | ||
| | |height="40px"|nuke.tinside | ||
|Electric hum, deep electric hum, flowing gas, drips. | |Electric hum, deep electric hum, flowing gas, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Quiet pipe releasing steam. | |||
|- | |- | ||
| | |height="40px"|nuke.computerroom | ||
|Deep electric hum, reel to reel computer noises. | |Deep electric hum, reel to reel computer noises. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Idle computer terminal. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
|height="40px"|nuke.abomb | |||
|Electric hum, deep electric hum, wind howls. | |Electric hum, deep electric hum, wind howls. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Occational wind snippets. | |||
|- | |- | ||
| | |height="40px"|nuke.vents | ||
|Low wind white noise, ac unit starting and stopping. | |Low wind white noise, ac unit starting and stopping. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|nuke.bbomb | ||
|Flowing gas, drips, moving water, low electric hum. | |Flowing gas, drips, moving water, low electric hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet pipe releasing steam. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Boiling water sounds. | |||
|- | |- | ||
| | |height="40px"|nuke.tunnelentrance | ||
|Deep electric hum, electric hum, flowing gas, drips. | |Deep electric hum, electric hum, flowing gas, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet pipe releasing steam. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |- | ||
| | |height="40px"|nuke.generatorroom | ||
|Electrical hum, medium tone electric hum, reel to reel computer noises. | |Electrical hum, medium tone electric hum, reel to reel computer noises. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Idle computer terminal. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Power transformer. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Pipe releasing steam. | |||
|- | |||
|height="40px"|nuke.tunnel | |||
|Flowing gas, white noise, drips. | |Flowing gas, white noise, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Vent / ambient tunnel. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Quiet pipe releasing steam. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Vent fan. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_nuke.txt</span> | |||
==Office== | ==Office== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |- | ||
| | |height="40px"|office.outdoorsa | ||
| | |Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|office.garagea | |||
|Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet buzzing flies. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Quiet buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Quiet buzzing flies. | |||
|- | |||
|height="40px"|office.indoorsa | |||
|Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Running engine / soda mechine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Random elevator sounds. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Film projector. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|Rare quiet bathroom toilet flushing. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_office.txt</span> | |||
==Piranesi== | ==Piranesi== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |- | ||
| | |height="40px"|piranesi.indoor | ||
| | |Casual continues open room tone and random rock rumbles. | ||
|align="center" | {{DSP | 18}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|piranesi.outdoor | |||
|Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | |||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |||
|Idle APC engine. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Flowing water. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Infrequent quiet sounds of cars driving by. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_piranesi.txt</span> | |||
==Port== | ==Port== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|port.Outside | |||
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|port.LightHum | |||
|Utility soundscape. Continual electric hum. | |||
| | |||
|align="center" |0 | |||
|Fluorescent light hum. | |||
|- | |||
|height="40px"|port.LightHum2 | |||
|Identical to above. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|port.MetalStress | |||
|Utility soundscape. Very occasional metal creaking. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|port.TSpawn | |||
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Air conditioning starting up, running, then shutting down. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Crickets. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Turbine and birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Refinery mechine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Quiet gas loop. | |||
|- | |||
|height="40px"|port.TankFarmRoad | |||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Quiet gas loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Metal stress groans. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Distant water drips. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Gentle lapping waves. | |||
|- | |- | ||
| | |height="40px"|port.TankFarm | ||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Continues gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Metal stress. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Metal stress. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Power transformer loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |5 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | |height="40px"|port.Pier | ||
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | |Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Crickets. | |||
|- | |||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | |height="40px"|port.AroundTheWarehouse | ||
|Continual white noise, occasional gusts & howels of wind and gulls crying. | |Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |||
|Metal stress. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | |height="40px"|port.Warehouse | ||
|Continual louder white noise, chirping cricket and electrical hum. | |Continual louder white noise, chirping cricket and electrical hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Power transformer. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Crickets. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Strong wind ambience. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Strong dry air ambient. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|General tunnel / enclosed area wind. | |||
|- | |||
|height="40px"|port.TunnelTone | |||
|Continual deep white noise. | |Continual deep white noise. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|port.WarehouseTunnel | |||
|Continual hissing of gas, loud electrical hum and deep white noise. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Continues gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Power transformer. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Quiet steam loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |5 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |- | ||
| | |height="40px"|port.TunnelA3 | ||
|Continual rushing of gas and AC unit running. | |Continual rushing of gas and AC unit running. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Quiet steam loop. | |||
|- | |||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Air conditioning unit. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
|height="40px"|port.TunnelA2 | |||
|Continual loud Electrical hum, deep white noise. | |Continual loud Electrical hum, deep white noise. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Fluorescent light hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Power transformer. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Fluorescent light hum and looping gas sounds. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|Turbine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |5 | |||
|height="40px"|Air conditioning unit. | |||
|- | |||
|height="40px"|port.TunnelA1 | |||
|Continual electrical hum, drips, deep white noise and distant machinery. | |Continual electrical hum, drips, deep white noise and distant machinery. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Engine room ambience. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Distant water drops. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Quiet continues gas loop. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|Quiet steam loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |5 | |||
|height="40px"|Fluorescent light hum. | |||
|- | |||
|height="40px"|port.Docks | |||
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Metal stress. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | |||
| | |||
|align="center" |4 | |||
|height="40px"|Quiet lapping water sounds. | |||
|- | |||
|height="40px"|port.Ship | |||
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | |Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Quiet steam loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Continues gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Turbine. | |||
|- | |||
| | |||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Quiet steam loop. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_port.txt</span> | |||
==Prodigy== | ==Prodigy== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |- | ||
| | |height="40px"|prodigy.computers | ||
|Low electrical hum, reel to reel computer noises & beeps. | |Low electrical hum, reel to reel computer noises & beeps. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|prodigy.vents | |||
|Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | |||
|align="center" | {{DSP | 2}} | |||
|align="center" |0 | |||
|Vent fan. | |||
|- | |||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Vent fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |2 | |||
|height="40px"|Vent fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |3 | |||
|height="40px"|Vent fan. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |4 | |||
|height="40px"|Vent fan. | |||
|- | |||
|height="40px"|prodigy.tunnels | |||
|Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Electric sparking / zap sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|align="center" |1 | |||
|height="40px"|Steam loop. | |||
|- | |||
|height="40px"|prodigy.outside | |||
|Calm wind and birds chirping. | |||
|align="center" | {{DSP | 13}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|prodigy.hangar | |||
|Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | |||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |||
|Generator / heavy machinery. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_prodigy.txt</span> | |||
==Tides== | ==Tides== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|tides.tunnel | |||
|Fluorescent hum. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|tides.courtyard | |||
|Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | |||
|align="center" | {{DSP | 13}} | |||
|align="center" |0 | |||
|Quiet buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Quiet buzzing flies. | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_tides.txt</span> | |||
==Train== | ==Train== | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="285px"|Name | ||
!Description | !Description | ||
!Position Number | !width="75px"|DSP | ||
!Position Description | !width="105px"|Position Number | ||
!width="300px"|Position Description | |||
|- | |||
|height="40px"|train.Outside | |||
|Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.Dumpster | |||
|Utility soundscape. Buzzing flies. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.Traffic | |||
|Utility soundscape. Cars every so often passing. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.Tank1 | |||
|Utility soundscape. Refinery machine and occational steam release sounds. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.Tank2 | |||
|Identical to above. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.BombTarget | |||
|Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.Birds | |||
|Utility soundscape. Birds chirping. | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.TSpawn | |||
|Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Pump loop / heavy machinery and traffic. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Pipe steam loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Birds chirping. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Buzzing flies. | |||
|- | |||
|height="40px"|train.TWalkway | |||
|Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Calm indoor working-area atmosphere. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Power transformer. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|Steam loop. | |||
|- | |||
|height="40px"|train.BackAlley | |||
|Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Busy factory atmosphere. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Turbine and infrequent metal stress sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Busy factory atmosphere. | |||
|- | |||
|height="40px"|train.BackCorner | |||
|Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Steam loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Turbine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Busy factory atmosphere. | |||
|- | |||
|height="40px"|train.SideAlley | |||
|Generic underlying fluorescent light humming room tone with machinery. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Refinery machine and occational steam release sounds. | |||
|- | |||
|height="40px"|train.CourtyardA | |||
|Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Steam loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Power transformer. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Idle truck engine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |||
|- | |||
|height="40px"|train.BombsiteA | |||
|Very quiet wind tone with a lot of different kind of positional sounds. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Buzzing flies. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Power transformer. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |3 | |||
|height="40px"|Steam loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |6 | |||
|height="40px"|Steam loop. | |||
|- | |||
|height="40px"|train.CTSpawn | |||
|Not so loud indoor wind with steam releasing. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |||
|Quiet steam loop. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |||
|height="40px"|train.BombsiteBCatwalk | |||
|Quiet indoor wind and traisn passing and using their horns. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |||
|Occationally passing trains. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |2 | |||
|height="40px"|Distant train horns. | |||
|- | |||
|height="40px"|train.catwalk | |||
|Identical to above. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.BombsiteB | |||
|Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Buzzing flies. | |||
|- | |||
|height="40px"|train.BackHall | |||
|Basic quiet indoor atmosphere with working industrial machinery. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Refinery machine and occational steam release sounds. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
|align="center" |1 | |||
|height="40px"|Refinery machine and occational steam release sounds. | |||
|- | |||
|height="40px"|train.BrickRoom | |||
|The sound of a fluorescent light nearby, generic indoor tone. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.Restroom | |||
|Identical to above. | |||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|train.LockerRoom | |||
|Similar to <code>train.BrickRoom</code> but with an air conditioner. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |||
|Air conditioning unit. | |||
|- | |||
|height="40px"|train.BreakRoom | |||
|Similar to <code>train.BrickRoom</code> but with a fluorescent light. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Loud fluorescent light hum. | |||
|- | |||
|height="40px"|train.SniperNest | |||
|Very calm with snippets of wind gusts and air conditioners. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Air conditioning starting up, running, then shutting down. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |1 | |||
|height="40px"|Air conditioning unit. | |||
|- | |||
|height="40px"|train.Middle | |||
|Calm outside atmosphere with running water, birds singing and buzzing flies. | |||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |2 | |||
|height="40px"|Gentle running water. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" |3 | |||
|height="40px"|Birds singing. | |||
|} | |} | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]] | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_train.txt</span> | ||
{{Envsound}} | |||
{{Soundscape lists}} | |||
[[Category:Level Design]] | |||
[[Category:Sound System]] | |||
[[Category:Counter-Strike: Source]] | |||
[[Category:Lists]] |
Latest revision as of 06:01, 30 August 2024




January 2024
Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
General and utilities
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
util_windgusts | Wind gusts and snippets. | |||
util_drips | Water dripping. | |||
util_fardrips | Water dripping a bit further away, with interior echo. | |||
util_shoreline | Small waves hitting shore. | |||
util_critters | Croaking noises. | |||
util_flies | Buzzing flies. | |||
util_rats | Quiet rat sounds. | |||
util_birds | Swamp birds and critters. | |||
citystart | Distant train horns. |
1 |
||
traintunnel | Underground ambient atmosphere. |
1 |
||
junkyard | Sound of creaking metal and put over stress. |
1 |
||
truck_pass | Infrequent close and distant windy sounds of trucks passing overhead. | |||
canal_pipe_chamber | Dripping water and passing trucks overhead. |
1 |
||
drainroom | Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. |
1 |
0 | Running water. |
1 | Running water. | |||
2 | Ambient windy underground atmosphere. | |||
steamtunnel | Atmospheric tunnel. |
1 |
||
util_tunnel_windgusts | Wind snippets. | |||
util_critters_under_docks | Constant sound of swamp frogs with critters and small waves breaking shore. | |||
util_toxic_slime | Gurbling toxic slime. | |||
util_industrial | Metalic industrial steam atmosphere. | |||
general_dripping_tunnel | Wet dripping tunnel and wind gusts. |
1 |
||
general_windy_tunnel | Constant tunnel wind with random wind snippets. |
1 |
||
general_watery_tunnel | Quiet running water with dripping plus animal critters. |
1 |
0 | Far away drips. |
1 | Critters. | |||
general_watery_tunnel_shore | Similar to above but with shore waves too. |
1 |
||
redbarn_ambience | Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | |||
shore_and_reeds | Waves breaking shore with birds and wind gusts. |
1 |
||
spooky_infested_pipe | Spooky windy atmosphere, dripping and sometimes critters. |
1 |
||
water_tunnel_with_frogs | Water rivulet, frogs, waves and critters. |
1 |
||
windchimes_and_wind | Wind and windchimes with birds singing far away. | 0 | Windchimes. | |
slime_outside | Quiet tunnel ambience with toxic slime. |
1 |
0 | Toxic slime. |
slime_tunnel | Similar to above but with wind gusts and more predominant ambient tunnel sounds. |
1 |
0 | Toxic slime. |
tunnel_dry | Calm dry underground tunnel with wind gusts and car like winds of driving overhead. |
1 |
||
tunnel_wet | Dripping wet tunnel with critters. |
1 |
||
canal_nowater | Very quiet with sometimes distant birds and wind gusts. |
1 |
||
canal_water | Similar to above but with frequent waves crashing. |
1 |
||
canal_water_industrial | Similar, but with more wind, to above and in an industrial setting. |
1 |
||
river | Similar to canal_water but not very loud.
|
1 |
||
river_calm | Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. |
1 |
soundscapes_general.txt
Assault
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
assault.outside | Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | |||
assault.inside | Utility soundscape. Industrial hum and rare noise of gas being released. | |||
assault.vents_distant | Utility soundscape. Heavy enclosed area wind. | |||
assault.flies | Utility soundscape. Buzzing flies. | |||
assault.steamvent | Utility soundscape. Continues low rushing sound of steam. | |||
assault.industrial1 | Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | |||
assault.industrial2 | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
assault.industrial3 | Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | |||
assault.industrial4 | Utility soundscape. Continual throb of machinery. | |||
assault.powerline | Utility soundscape. Continual electrical hum. | |||
assault.fan | Utility soundscape. Continual fan running. | |||
assault.humminglight | Utility soundscape. Continual electrical hum. | |||
assault.acunit | Utility soundscape. Continual rumble of machinery. | |||
assault.acunit_alt | Utility soundscape. Sound of machinery starting up, running then shutting down. | |||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Powerline. |
1 | Powerline. | |||
2 | Powerline. | |||
3 | Pump machine loop. | |||
4 | Buzzing flies. | |||
5 | Industrial machinery loop. | |||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Refinery machine and occational steam release sounds. |
1 | Powerline. | |||
2 | Powerline. | |||
3 | Powerline. | |||
4 | Buzzing flies. | |||
5 | Buzzing flies. | |||
6 | Fluorescent lighting hum. | |||
7 | Buzzing flies. | |||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Air conditioning unit. |
1 | Buzzing flies. | |||
2 | Vent constantly releasing steam. | |||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Industrial ambience and metal squeaks / rattles. |
1 | Vent constantly releasing steam. | |||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Refinery machine and occational steam release sounds. |
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Fluorescent lighting hum. |
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. |
4 |
0 | Fluorescent lighting hum. |
1 | Fluorescent lighting hum. | |||
2 | Fluorescent lighting hum. | |||
3 | Fluorescent lighting hum. | |||
4 | Outside warehouse ambient. | |||
5 | Wind blowing through a vent. | |||
assault.hroom | Continual electrical hum & higher pitch white noise. |
4 |
0 | Fluorescent lighting hum. |
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. |
2 |
0 | Vent fan. |
1 | Vent fan. | |||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
0 |
0 | Air conditioning unit. |
1 | Air conditioning unit. | |||
2 | Wind blowing through a vent. |
soundscapes_assault.txt
Aztec
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
aztec.outdoors_e3 | Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. |
0 |
||
aztec.outdoors | Similar to above but quiter, more thunder and with an idle APC engine. |
0 |
0 | Idle APC engine. |
aztec.indoors | Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. |
6 |
||
aztec.indoors_river | Very similar to above but with the sounds of a calm running river. |
6 |
||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
0 |
0 | Fluorescent lighting hum. |
1 | Verious kinds of wood creaking. |
soundscapes_aztec.txt
Cobble
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
cbble.indoors | A calm indoor room tone, wind and occationally rock rumbles. |
17 |
||
cbble.under | Very similar to below but with a tunnel wind ambience. |
6 |
||
cbble.outdoors1 | Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. |
0 |
||
cbble.outdoors2 | Identical to above. |
0 |
soundscapes_cbble.txt
Chateau
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
chateau.indoor | Quiet room tone with occational wood creaking. |
18 |
||
chateau.outdoor | Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. |
0 |
0 | Very quiet looping piano music. |
chateau.water | Calm enclosed river water sounds, wind, birds chirping and rock rumbles. |
15 |
0 | Occational metal clang. |
chateau.water_enc | Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. |
6 |
soundscapes_chateau.txt
Compound
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
compound.outdoora | Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. |
0 |
||
compound.indoora | Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. |
6 |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | |||
2 | Quiet buzzing flies. |
soundscapes_compound.txt
Dust
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dust.Indoors | Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. |
6 |
||
dust.Outdoors1 | Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. |
0 |
0 | Dust music with sometimes random Arabic radio chatter noises. |
1 | Looping dust music. | |||
2 | Random Arabic radio chatter noises. | |||
3 | Random Arabic radio chatter noises. | |||
dust.Outdoors2 | Similar to above just with other positional information, including bongo music and radio chatter. |
0 |
0 | Bongo music loop. |
1 | Random Arabic radio chatter noises. | |||
2 | Random Arabic radio chatter noises. | |||
3 | Quiet looping dust music. |
soundscapes_dust.txt
Dust 2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dust2.indoors | Light wind, infrequent distant helicopters passings and rock rumbles. |
6 |
||
dust2.outdoors | Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. |
0 |
0 | Quiet Arabic radio chatter noises. |
1 | Dust music. | |||
2 | Dust music. | |||
3 | Dust music. | |||
4 | Bongo music loop. | |||
6 | Quiet Arabic radio chatter noises. |
soundscapes_dust2.txt
Havana
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
havana.indoors | Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. |
0 |
||
havana.outdoors | Continues wind, occasional knocks, bangs and radio transmissions. |
0 |
0 | Quiet Spanish radio chatter noises. |
1 | Quiet Spanish radio chatter noises. | |||
2 | Quiet Spanish radio chatter noises. | |||
3 | Quiet Spanish radio chatter noises. | |||
4 | Quiet funky Cuban radio music loop. | |||
5 | Quiet Spanish radio chatter noises. | |||
6 | Quiet Spanish radio chatter noises. | |||
7 | Quiet Spanish radio chatter noises. | |||
wood_scape | Utility soundscape. Wood creaking. |
soundscapes_havana.txt
Inferno
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
inferno.Outside | Utility soundscape. Continual city white noise. | |||
inferno.Inside | Utility soundscape. Continual low pitch white noise. | |||
inferno.LightbulbHum | Utility soundscape. Electrical hum. | 0 | Lightbulb hum. | |
inferno.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
inferno.CeilingFan | Utility soundscape. Electrical hum and squeaking. | |||
inferno.AngryDog | Utility soundscape. Noise of a chain, scratching and growling. | |||
inferno.Cricket | Utility soundscape. Chirping Cricket. | |||
inferno.Birds | Utility soundscape. Occasional bird calls. | |||
inferno.Pigeons | Utility soundscape. Cooing of Pigeons. | |||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. |
6 |
0 | Birds singing. |
1 | Birds singing. | |||
2 | Water gently lapping. | |||
3 | Looping flamenco music. | |||
4 | Crickets. | |||
inferno.FarBackCorner | Continual city white noise and occasional bird song. |
6 |
1 | Birds singing. |
2 | Birds singing. | |||
3 | Birds singing. | |||
inferno.BackAlley | Continual city white noise and muffled music. |
6 |
2 | Mirame radio music heard through a wall. |
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. |
6 |
0 | Lightbulb hum. |
1 | Crickets. | |||
inferno.BellTowerArea | Continual city white noise and occasional bird song. |
6 |
0 | Birds singing. |
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Lightbulb hum. |
1 | Lightbulb hum. | |||
2 | Random refrigerator hum. | |||
3 | Ticking clock. | |||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Lightbulb hum. |
1 | Squeaking rotating ceiling fan. | |||
2 | Random refrigerator hum. | |||
3 | Lightbulb hum. | |||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. |
6 |
1 | Squeaking rotating ceiling fan. |
2 | Random refrigerator hum. | |||
inferno.BackHall | Continual low white noise & electrical hum. |
6 |
0 | Lightbulb hum. |
1 | Lightbulb hum. | |||
inferno.BalconyAlley | Continual city white noise & birdsong. |
6 |
0 | Birds singing. |
1 | Birds singing. | |||
3 | Crickets. | |||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Lightbulb hum. |
1 | Random refrigerator hum. | |||
2 | Squeaking rotating ceiling fan. | |||
3 | Quiet gas loop / water heater. | |||
4 | Spanish radio chatter noises. | |||
5 | Angry dog behind door. | |||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Birds singing. |
1 | Power cable / transformer. | |||
2 | Random refrigerator hum. | |||
3 | Squeaking rotating ceiling fan. | |||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. |
6 |
0 | Angry dog behind door. |
1 | Birds singing. | |||
2 | Birds singing. | |||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. |
6 |
0 | Pigeons. |
1 | Power cable / transformer. | |||
2 | Pigeons. | |||
3 | Birds singing. | |||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. |
6 |
0 | Crickets. |
inferno.CrawlTunnel | Low white noise. |
6 |
||
inferno.BombsiteB | Continual city white noise and birdsong. |
6 |
1 | Birds singing. |
2 | Birds singing. | |||
5 | Crickets. | |||
6 | Birds singing. | |||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Random refrigerator hum. |
1 | Gas loop / water heater. | |||
2 | Lightbulb hum. | |||
inferno.BombsiteBTunnel | Low white noise. |
6 |
||
inferno.DogBarkingInside | Utility soundscape. The sound of a dog barking in an enclosed space. | |||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside .
|
6 |
0 | Dog barking from the interior of a house. |
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are. |
6 |
0 | Birds singing. |
1 | Idle APC engine and frequent radio chatter. | |||
2 | Water dripping. | |||
3 | Birds chirping | |||
4 | Birds chirping | |||
5 | Dog barking from the interior of a house. | |||
6 | Crickets. | |||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. |
6 |
0 | Infrequent sound of metal stress. |
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. |
6 |
0 | Horses. |
1 | Birds singing. | |||
2 | Fountain / gentle water lapping. | |||
3 | Crickets. | |||
4 | Latin Lover by Jane Marie Finstrom. | |||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. |
6 |
1 | Latin Lover by Jane Marie Finstrom. |
2 | Pigeons | |||
3 | Birds singing. |
soundscapes_inferno.txt
Italy
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
italy.indoor | Generic indoor tone, wind and wood creaking. |
0 |
||
italy.indoor_b | Continues wind going through a tunnel with wood creaks. |
5 |
||
italy.indoor_t | Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. |
6 |
||
italy.outdoors | Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. |
0 |
0 | Looping piano music. |
1 | Quiet random Italian radio chatter. | |||
2 | Quiet random Italian radio chatter and looping piano music. | |||
3 | Quiet random Italian radio chatter. | |||
wood_scape | Utility soundscape. Identical to Havana's version of wood_scape
|
soundscapes_italy.txt
Militia
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
militia.Outside | Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | |||
militia.OutsideOnRoof | Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | |||
militia.TunnelTone | Utility soundscape. Continual low howling white noise. | |||
militia.Inside | Utility soundscape. Continual low white noise, occasional creaks. | |||
militia.LightbulbHum | Utility soundscape. Continual low electric hum. | 0 | Lightbulb hum. | |
militia.FluorescentLightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent Light. | |
militia.FluorescentLightHum2 | Identical to above. | |||
militia.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
militia.CeilingFan | Utility soundscape. Continual electrical hum and squeaking. | |||
militia.Cricket | Utility soundscape. Chirping Cricket. | |||
militia.Rodent | Utility soundscape. Occasional scampering noises. | |||
militia.Birds | Utility soundscape. Occasional bird calls. | |||
militia.CTSpawn | Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. |
6 |
0 | Running APC engine and radio chatter. |
1 | Running APC engine. | |||
2 | Birds singing and crow sounds. | |||
3 | Birds singing. | |||
4 | Crickets. | |||
militia.CoveredBridge | Continual sound of running water and bird calls, occasional sounds of rustling leaves. |
1 |
0 | The gentle sound of a water stream. |
1 | Birds calling. | |||
2 | Birds calling. | |||
3 | Birds calling. | |||
4 | Medium sized stream waterwall. | |||
5 | Birds calling. | |||
6 | Crickets. | |||
militia.CavePassage | Continual sound of an engine running, occasional scampering noises. |
6 |
0 | Rodent. |
1 | Running APC engine. | |||
2 | Water stream. | |||
militia.Stream | Continual running water and amphibian croaking. |
6 |
0 | Medium sized stream waterfall. |
2 | Frequent frog croaking. | |||
3 | Tunnel wind. | |||
5 | Birds singing. | |||
6 | Crickets. | |||
militia.Tunnel1 | Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. |
6 |
0 | A steady flowing water stream and quiet outside nature sounds. |
1 | Crickets. | |||
2 | Lightbulb hum. | |||
3 | Lightbulb hum. | |||
4 | Quiet nature sounds from outside the tunnel. | |||
militia.Tunnel2 | Continual low howling white noise, water flowing and an electrical hum. |
6 |
0 | Lightbulb hum. |
1 | Flowing water from a stream. | |||
2 | Fluorescent light hum. | |||
militia.Tunnel3 | Continual low howling white noise and water flowing. |
6 |
0 | Lightbulb hum. |
1 | Quiet outside tunnel sounds. | |||
2 | Flowing water from a stream. | |||
3 | Lightbulb hum. | |||
militia.TunnelBreach | Continual low howling white noise, electrical hum and water dripping. |
6 |
0 | Fluorescent light hum. |
1 | Fluorescent light hum. | |||
2 | Dripping water. | |||
3 | Crickets. | |||
militia.UnderTheShed | Continual low howling white noise and a cricket chirping. |
6 |
0 | Quiet ambient tunnel. |
1 | Crickets. | |||
militia.Shed | Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. |
20 |
0 | Crickets. |
1 | Birds singing. | |||
2 | Birds singing. | |||
3 | Birds singing. | |||
militia.BackYard | Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. |
6 |
0 | Birds chirping. |
1 | Birds chirping. | |||
2 | Uncommon air conditioner cycles. | |||
3 | Birds chirping and sometimes the sound of crows | |||
4 | Crickets and rodents | |||
6 | Crickets. | |||
7 | Birds chirping. | |||
militia.SideYard | Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. |
6 |
0 | Birds singing. |
1 | Birds chirping. | |||
2 | Flowing water from a stream. | |||
3 | Rodents. | |||
4 | Birds chirping and singing. | |||
5 | Birds singing. | |||
6 | Quiet ambient tunnel. | |||
militia.FrontYard | Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. |
6 |
0 | Bird song. |
1 | Birds chirping. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
4 | Quiet ambient tunnel sounds. | |||
7 | Rodent. | |||
militia.FirstFloor | Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. |
9 |
0 | Crickets. |
1 | Lightbulb hum. | |||
2 | Ceiling fan. | |||
3 | Country rock radio loop. | |||
militia.Kitchen | Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. |
9 |
0 | Fluorescent light. |
1 | Fluorescent light. | |||
2 | Random refrigerator hum. | |||
3 | Wall clock ticking. | |||
4 | Open fusebox hum. | |||
5 | Gas loop / furnace. | |||
7 | Lightbulb hum. | |||
militia.Garage | Continual low electrical hum. |
19 |
0 | Lightbulb hum. |
2 | Fluorescent light. | |||
4 | Fluorescent light. | |||
5 | Crickets. | |||
militia.GarageAttic | Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. |
9 |
0 | Rodent. |
1 | Crickets. | |||
2 | Quiet nature sounds from outside the house. | |||
militia.Bedroom | Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. |
9 |
0 | Birds singing. |
1 | Birds singing. | |||
2 | Fluorescent light. | |||
3 | Fluorescent light. | |||
militia.Bathroom | Continual sound of a boiler running and drips. Occasional creaks. |
3 |
0 | Water dripping. |
1 | Toilet refilling loop. | |||
militia.Upstairs | Continual electrical hum, a very low white noise and squeaking. Occasional creaks. |
9 |
0 | Lightbulb hum. |
1 | Lightbulb hum. | |||
2 | Fluorescent light. | |||
3 | Lightbulb hum. | |||
4 | Quiet nature sounds from outside the house. | |||
5 | Rodents. | |||
militia.FrontRoom | Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. |
9 |
0 | Birds singing. |
1 | Quiet nature sounds from outside the house. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
militia.Roof | Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. |
6 |
0 | Birds flapping their wings. |
1 | Birds chirping. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
4 | Birds chirping. | |||
5 | Birds chirping. | |||
6 | Birds chirping. | |||
7 | Water sounds from a stream. |
soundscapes_militia.txt
Nuke
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
nuke.outside | Utility soundscape. White noise, occasional wind howls. | |||
nuke.roof | Utility soundscape. White noise, continualal wind howls. | |||
nuke.inside | Utility soundscape. Hum of machinery. | |||
nuke.flies | Utility soundscape. The buzzing of flies. | |||
nuke.tank | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
nuke.light | Utility soundscape. Continual electrical hum. | |||
nuke.ac | Utility soundscape. Sound of air conditioning starting up, running then shutting down. | |||
nuke.acloop | Utility soundscape. Sound of air conditioning running. | |||
nuke.cricket | Utility soundscape. Chirping Cricket. | |||
nuke.transformer | Utility soundscape. Electrical hum. | |||
nuke.transformerlrg | Utility soundscape. Deep electrical hum. | |||
nuke.birds | Utility soundscape. Occasional bird calls. | |||
nuke.pigeons | Utility soundscape. Cooing of Pigeons & flapping of wings. | |||
nuke.drips | Utility soundscape. Occasional echoing drips. |
6 |
||
nuke.ctspawn | Loud industrial white noise, occasional dird calls. |
6 |
0 | Birds singing. |
1 | Idle APC engine. | |||
2 | Cooling tank. | |||
3 | Air conditioning unit. | |||
4 | Small power transformer. | |||
nuke.ctcourtyard | Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. |
6 |
0 | Air conditioning unit. |
1 | Quiet continues steam loop. | |||
2 | Crickets. | |||
3 | Quiet continues steam loop. | |||
nuke.ctalley | Electrical hum, flies, chirping cricket, low wind howling. |
6 |
0 | Power transformer. |
1 | Crickets. | |||
2 | Buzzing flies. | |||
nuke.middle | White noise, chirping crickets, occasional howling wind & drips. |
6 |
0 | Crickets. |
1 | Dripping water. | |||
2 | Crickets. | |||
3 | Dripping water. | |||
4 | Turbine generator. | |||
5 | Birds chirping. | |||
nuke.tentrance | Running machinery, gas venting, low machinery white noise. |
6 |
0 | Refinery machine and occational steam release sounds. |
1 | Air conditioning unit. | |||
2 | Buzzing flies. | |||
3 | Large power transformer. | |||
nuke.talley | Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. |
6 |
0 | Crickets. |
1 | Power transformer. | |||
2 | Buzzing flies. | |||
nuke.tspawn | Low electrical hum, industrial white noise, flies, occasional wind howels. |
6 |
0 | Buzzing flies. |
1 | Air conditioning unit. | |||
2 | Large power transformer. | |||
nuke.warehouse | Flowing gas, low white noise, drips, pigeones, occasional wind howls. |
6 |
0 | Quiet pipe releasing steam. |
1 | Pigeons. | |||
nuke.catwalk | Industrial white noise, howling wind, shifting & settling wood/metal. |
6 |
0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | |||
2 | Wind snippets. | |||
nuke.troof | Electric hum, ac unit, howling wind, creaking. |
6 |
0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | |||
2 | Large power transformer. | |||
3 | Quiet pipe releasing steam. | |||
4 | Refinery machine and occational steam release sounds. | |||
nuke.ctinside | Electric hum, deep electric hum. |
6 |
0 | Fluorescent light hum. |
2 | Air conditioning unit. | |||
nuke.ramproom | Electric hum, flowing gas, creaking metal, drips. |
6 |
0 | Metal stress. |
1 | Fluorescent light hum. | |||
2 | Quiet pipe releasing steam. | |||
nuke.tinside | Electric hum, deep electric hum, flowing gas, drips. |
6 |
0 | Fluorescent light hum. |
1 | Quiet pipe releasing steam. | |||
nuke.computerroom | Deep electric hum, reel to reel computer noises. |
6 |
0 | Air conditioning unit. |
1 | Idle computer terminal. | |||
2 | Fluorescent light hum. | |||
nuke.abomb | Electric hum, deep electric hum, wind howls. |
6 |
0 | Fluorescent light hum. |
1 | Occational wind snippets. | |||
nuke.vents | Low wind white noise, ac unit starting and stopping. | |||
nuke.bbomb | Flowing gas, drips, moving water, low electric hum. |
6 |
0 | Quiet pipe releasing steam. |
1 | Boiling water sounds. | |||
nuke.tunnelentrance | Deep electric hum, electric hum, flowing gas, drips. |
6 |
0 | Quiet pipe releasing steam. |
1 | Fluorescent light hum. | |||
nuke.generatorroom | Electrical hum, medium tone electric hum, reel to reel computer noises. |
6 |
0 | Fluorescent light hum. |
1 | Idle computer terminal. | |||
2 | Power transformer. | |||
3 | Pipe releasing steam. | |||
nuke.tunnel | Flowing gas, white noise, drips. |
6 |
0 | Fluorescent light hum. |
1 | Vent / ambient tunnel. | |||
2 | Quiet pipe releasing steam. | |||
3 | Vent fan. |
soundscapes_nuke.txt
Office
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
office.outdoorsa | Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. |
0 |
||
office.garagea | Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. |
6 |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | |||
2 | Quiet buzzing flies. | |||
office.indoorsa | Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. |
0 |
0 | Running engine / soda mechine. |
1 | Fluorescent light hum. | |||
2 | Random elevator sounds. | |||
3 | Film projector. | |||
4 | Rare quiet bathroom toilet flushing. |
soundscapes_office.txt
Piranesi
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
piranesi.indoor | Casual continues open room tone and random rock rumbles. |
18 |
||
piranesi.outdoor | Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. |
0 |
0 | Idle APC engine. |
1 | Flowing water. | |||
2 | Infrequent quiet sounds of cars driving by. |
soundscapes_piranesi.txt
Port
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
port.Outside | Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | |||
port.LightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent light hum. | |
port.LightHum2 | Identical to above. | |||
port.MetalStress | Utility soundscape. Very occasional metal creaking. | |||
port.TSpawn | Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. |
6 |
1 | Air conditioning starting up, running, then shutting down. |
2 | Crickets. | |||
3 | Turbine and birds singing. | |||
4 | Refinery mechine. | |||
5 | Quiet gas loop. | |||
port.TankFarmRoad | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. |
6 |
1 | Quiet gas loop. |
2 | Metal stress groans. | |||
3 | Distant water drips. | |||
5 | Gentle lapping waves. | |||
port.TankFarm | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. |
6 |
0 | Continues gas loop. |
1 | Metal stress. | |||
2 | Metal stress. | |||
3 | Crickets. | |||
4 | Power transformer loop. | |||
5 | Birds singing. | |||
port.Pier | Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. |
6 |
0 | Crickets. |
1 | Birds singing. | |||
port.AroundTheWarehouse | Continual white noise, occasional gusts & howels of wind and gulls crying. |
6 |
2 | Metal stress. |
3 | Birds singing. | |||
4 | Crickets. | |||
port.Warehouse | Continual louder white noise, chirping cricket and electrical hum. |
6 |
0 | Power transformer. |
1 | Crickets. | |||
2 | Strong wind ambience. | |||
3 | Strong dry air ambient. | |||
4 | General tunnel / enclosed area wind. | |||
port.TunnelTone | Continual deep white noise. | |||
port.WarehouseTunnel | Continual hissing of gas, loud electrical hum and deep white noise. |
6 |
0 | Continues gas loop. |
1 | Power transformer. | |||
2 | Fluorescent light hum. | |||
3 | Fluorescent light hum. | |||
4 | Quiet steam loop. | |||
5 | Fluorescent light hum. | |||
port.TunnelA3 | Continual rushing of gas and AC unit running. |
6 |
0 | Quiet steam loop. |
1 | Air conditioning unit. | |||
2 | Fluorescent light hum. | |||
3 | Fluorescent light hum. | |||
port.TunnelA2 | Continual loud Electrical hum, deep white noise. |
6 |
1 | Fluorescent light hum. |
2 | Power transformer. | |||
3 | Fluorescent light hum and looping gas sounds. | |||
4 | Turbine. | |||
5 | Air conditioning unit. | |||
port.TunnelA1 | Continual electrical hum, drips, deep white noise and distant machinery. |
6 |
0 | Engine room ambience. |
1 | Fluorescent light hum. | |||
2 | Distant water drops. | |||
3 | Quiet continues gas loop. | |||
4 | Quiet steam loop. | |||
5 | Fluorescent light hum. | |||
port.Docks | Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. |
6 |
0 | Metal stress. |
2 | Birds chirping. | |||
4 | Quiet lapping water sounds. | |||
port.Ship | Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. |
6 |
1 | Quiet steam loop. |
2 | Continues gas loop. | |||
3 | Turbine. | |||
4 | Quiet steam loop. |
soundscapes_port.txt
Prodigy
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
prodigy.computers | Low electrical hum, reel to reel computer noises & beeps. | |||
prodigy.vents | Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. |
2 |
0 | Vent fan. |
1 | Vent fan. | |||
2 | Vent fan. | |||
3 | Vent fan. | |||
4 | Vent fan. | |||
prodigy.tunnels | Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. |
6 |
0 | Electric sparking / zap sounds. |
1 | Steam loop. | |||
prodigy.outside | Calm wind and birds chirping. |
13 |
||
prodigy.hangar | Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. |
18 |
0 | Generator / heavy machinery. |
soundscapes_prodigy.txt
Tides
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
tides.tunnel | Fluorescent hum. |
6 |
||
tides.courtyard | Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. |
13 |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. |
soundscapes_tides.txt
Train
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
train.Outside | Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | |||
train.Dumpster | Utility soundscape. Buzzing flies. | |||
train.Traffic | Utility soundscape. Cars every so often passing. | |||
train.Tank1 | Utility soundscape. Refinery machine and occational steam release sounds. | |||
train.Tank2 | Identical to above. | |||
train.BombTarget | Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | |||
train.Birds | Utility soundscape. Birds chirping. | |||
train.TSpawn | Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. |
6 |
0 | Pump loop / heavy machinery and traffic. |
1 | Pipe steam loop. | |||
2 | Birds chirping. | |||
3 | Buzzing flies. | |||
train.TWalkway | Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. |
6 |
0 | Buzzing flies. |
1 | Calm indoor working-area atmosphere. | |||
2 | Power transformer. | |||
4 | Buzzing flies. | |||
5 | Steam loop. | |||
train.BackAlley | Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. |
6 |
0 | Busy factory atmosphere. |
1 | Turbine and infrequent metal stress sounds. | |||
2 | Refinery machine and occational steam release sounds. | |||
3 | Refinery machine and occational steam release sounds. | |||
4 | Buzzing flies. | |||
6 | Busy factory atmosphere. | |||
train.BackCorner | Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. |
6 |
0 | Steam loop. |
1 | Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | |||
2 | Turbine. | |||
3 | Busy factory atmosphere. | |||
train.SideAlley | Generic underlying fluorescent light humming room tone with machinery. |
6 |
0 | Refinery machine and occational steam release sounds. |
train.CourtyardA | Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. |
6 |
0 | Steam loop. |
1 | Power transformer. | |||
2 | Idle truck engine. | |||
3 | Birds singing. | |||
4 | Buzzing flies. | |||
5 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |||
train.BombsiteA | Very quiet wind tone with a lot of different kind of positional sounds. |
6 |
0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). |
1 | Buzzing flies. | |||
2 | Power transformer. | |||
3 | Steam loop. | |||
4 | Refinery machine and occational steam release sounds. | |||
5 | Refinery machine and occational steam release sounds. | |||
6 | Steam loop. | |||
train.CTSpawn | Not so loud indoor wind with steam releasing. |
6 |
2 | Quiet steam loop. |
5 | Refinery machine and occational steam release sounds. | |||
train.BombsiteBCatwalk | Quiet indoor wind and traisn passing and using their horns. |
6 |
1 | Occationally passing trains. |
2 | Distant train horns. | |||
train.catwalk | Identical to above. |
6 |
||
train.BombsiteB | Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. |
6 |
0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). |
1 | Buzzing flies. | |||
train.BackHall | Basic quiet indoor atmosphere with working industrial machinery. |
6 |
0 | Refinery machine and occational steam release sounds. |
1 | Refinery machine and occational steam release sounds. | |||
train.BrickRoom | The sound of a fluorescent light nearby, generic indoor tone. |
6 |
||
train.Restroom | Identical to above. |
6 |
||
train.LockerRoom | Similar to train.BrickRoom but with an air conditioner.
|
6 |
2 | Air conditioning unit. |
train.BreakRoom | Similar to train.BrickRoom but with a fluorescent light.
|
6 |
0 | Loud fluorescent light hum. |
train.SniperNest | Very calm with snippets of wind gusts and air conditioners. |
6 |
0 | Air conditioning starting up, running, then shutting down. |
1 | Air conditioning unit. | |||
train.Middle | Calm outside atmosphere with running water, birds singing and buzzing flies. |
6 |
0 | Buzzing flies. |
2 | Gentle running water. | |||
3 | Birds singing. |
soundscapes_train.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |
|