Material map compile flags
Several special shader parameters exist that start with a %
sign instead of $. These are read by the compile tools to alter the properties of the face or the brush they are attached to. Most are intended to produce the special tools/
textures, but they may also be used for other materials.
All flags are boolean properties, except for %CompileTeam.
See also Tool Textures for more detail about the propeties of individual materials.
LightmappedGeneric { $basetexture developer/custom_clip %compileclip 1 }
%CompileChopLow
, %CompileChopHigh
, and %CompileChopAll
, which affect how brush faces are spilt when touching other brush faces; document these.Exclusive Flags
Only one of the following flags may be set on any given material.
Every flag is available in all Source Engine branches, unless specifically mentioned in the Availability
box
Clips
VMT flag | BSP flags assigned | Seen in VMT(s) | Availability | Description |
---|---|---|---|---|
%CompileClip | CONTENTS_PLAYERCLIP CONTENTS_MONSTERCLIP SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsclip | Makes the brush block only players and NPCs. This is equivalent to a combination of %PlayerClip and %CompileNPCClip. | |
%CompileNPCClip | CONTENTS_MONSTERCLIP SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsnpcclip | Makes the brush block only NPCs. This implies NoLight and NoDraw. | |
%PlayerClip | CONTENTS_PLAYERCLIP SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsplayerclip | Makes the brush only block players. | |
%CompilePlayerControlClip | CONTENTS_DETAIL CONTENTS_MIST SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolscontrolclip | (removed since ) | Unsure as to how this was meant to be used. Usually seen together with func_vehicleclip. Material also uses $surfaceprop player_control_clip |
%CompileGrenadeClip | CONTENTS_DETAIL CONTENTS_GRENADECLIP SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsgrenadeclip | (in all games since ) | Makes the brush only block grenades. |
%CompileDroneClip | [confirm] | toolsdroneclip | (in all games since ) | Makes the brush only block drones. |
Other
VMT flag | BSP flags assigned | Seen in VMT(s) | Availability | Description |
---|---|---|---|---|
%Compile2DSky | SURF_SKY SURF_SKY2D SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsskybox2d | Makes the face render the 2D Skybox only, in addition to emitting light_environment light. | |
%CompileFog | none | ToolsFog | This may be a deprecated flag that so far has not been seen as being useful. | |
%CompileHint | SURF_NODRAW SURF_NOLIGHT SURF_HINT removes SURF_BUMPLIGHT |
toolshint | Makes the face hint-cut visleafs. This implies NoLight and NoDraw. | |
%CompileNoChop | SURF_NOCHOP | Prevents subdividing patches on the surface for lightmapping ("chopping"). Also affects how the face is converted to triangles. A brush face using a material with this parameter will be limited to 31x31 luxels. | ||
%CompileNoLight | SURF_NOLIGHT removes SURF_BUMPLIGHT |
nolight | (in all games since ) | Disables generating lightmaps for a brush face. Useful for materials that don't need lighting info or are always invisible. This is disabled on water materials.
Confirm:Is this necessary for UnlitGeneric materials?
Important:No effect in Hammer++ lighting preview.
|
%CompileNoShadows | SURF_NOSHADOWS | (only in ) | Prevents dynamic shadows from being cast onto the surface. | |
%CompileOrigin | CONTENTS_ORIGIN CONTENTS_DETAIL SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsorigin | [ Deprecated] Sets the origin of a brush entity (origin KV), for purposes such as rotation.Leftover from ORIGIN in . Still functional, but is no longer necessary, as the origin KV is acknowledged by VBSP and can be visualized directly in Hammer 4.x.
| |
%CompileSkip | SURF_NODRAW SURF_NOLIGHT SURF_SKIP removes SURF_BUMPLIGHT |
toolsskip | Removes the face during compilation, making the brush into sets of planes. | |
%CompileSky | SURF_SKY SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsskybox | Makes the face render the (2D/3D) Skybox and emit light_environment light. | |
%CompileTrigger | SURF_NOLIGHT SURF_TRIGGER removes SURF_BUMPLIGHT |
toolstrigger | Makes the brush suitable for Triggers. Implies %CompileNoLight . If -nodrawtriggers is used, also assigns SURF_NODRAW.
|
Additive Flags
Multiple of the following flags may be applied to any given material, unless it has one of the exclusive flags above.
Every flag is available in all Source Engine branches, unless specifically mentioned in the Availability
box
VMT flag | BSP flags assigned | Seen in VMT(s) | Availability | Description |
---|---|---|---|---|
%CompileBlockLOS | CONTENTS_BLOCKLOS | toolsblocklos | Makes the brush block only the line of sight for NPCs. Note:Also works for bots in .
| |
%CompileDetail | CONTENTS_DETAIL | Forces the brush to no longer cut visleafs, similar to func_detail. | ||
%CompileInvisible | CONTENTS_GRATE SURF_NODRAW SURF_NOLIGHT removes CONTENTS_SOLID removes SURF_BUMPLIGHT |
toolsinvisible | Shortcut for %CompileNoDraw + %CompilePassBullets .
| |
%CompileKeepLight | none | Tells the compiler to not set SURF_NOLIGHT when using -xbox VBSP parameter if %CompileWater is used, unless the shader is set to Water(if before ) or UnlitGeneric.
| ||
%CompileLadder | CONTENTS_LADDER | toolsladder | Makes the brush usable as a ladder, without needing to be tied to func_ladder. Can be applied to any material, such as metal/metalladder.vmt for a cheap ladder without a prop. Else also add %compilenodraw to make it invisible.
| |
%CompileNoDraw | SURF_NODRAW SURF_NOLIGHT removes SURF_BUMPLIGHT |
toolsnodraw | Makes a brush behave like tools/toolsnodraw .
| |
%CompileNonSolid | CONTENTS_OPAQUE[Why?] | Makes the brush not solid to anything. All faces of the brush must have %CompileNonSolid for the brush to be nonsolid. Bug: The material will be invisible if used on a brush with solid contents. [todo tested in?] | ||
%CompilePassBullets | CONTENTS_GRATE removes CONTENTS_SOLID |
Makes the brush behave like a grating, allowing bullets to pass through but blocking other objects. Useful for foliage or metal grates. Bug:Allows explosions through, but not bullets in . [todo tested in?] Bug:Non-functional in Counter-Strike: Global Offensive and Counter-Strike: Source. [todo tested in?] | ||
%CompileTeam | CONTENTS_TEAM1 or CONTENTS_TEAM2 |
climb_versus | (in all games since ) | Decides which team should be affected by this tool texture. Unlike other compile parameters, this isn't a Boolean, but instead is an integer which is either 1 or 2. |
%CompileWater | CONTENTS_WATER SURF_WARP SURF_NOSHADOWS SURF_NODECALS removes CONTENTS_SOLID removes CONTENTS_DETAIL |
Marks the brush as a water-type material. Makes it non-solid, allows swimming inside, etc. | ||
%CompileWet | SURF_WET | (removed since ) | Deprecated:Sets unused legacy Quake II flag (eventually replaced with SURF_NOPORTAL; deprecated in favor of surface properties.
| |
%CompileSlime | CONTENTS_SLIME SURF_NODECALS removes CONTENTS_SOLID removes CONTENTS_DETAIL |
same as %CompileWater, but with green splash particles. Bug: %CompileSlime uses default water splash particles. [todo tested in?] | ||
%HotSurface | SURF_NOPORTAL | (in all games since )[confirm] | ||
%NoPortal | SURF_NOPORTAL | toolsblack_noportal | (in all games since ) | Makes the texture non-portalable unless Conversion Gel is used. |
%NoPaint | SURF_NODECAL (aliased to SURF_NOPAINT) |
(in all games since ) | Makes the material unable to be painted by Gel. Implies $nodecal .
| |
%CompileStairs | [confirm] | toolsstairs | (only in ) | Makes brushwork traversable up to an angle of 63.4349488, as opposed to the usual 45°. |