Abstract Mapping/en

From Valve Developer Community
Jump to: navigation, search


Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Compression | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (Level Design) | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Abstract Mapping is a set of articles created to help you transform your abstract mapping ideas like trains and smoke into in-game things. Although it may be difficult to locate the article you are interested in, the information covered in each article is useful and can be applied to multiple settings.