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- {{this is a|point entity|name=point_survey|game=Portal 2|cut=1}} The entity would display a s1 KB (168 words) - 01:52, 26 September 2024
- {{this is a|point entity|name=point_velocitysensor|except=Left 4 Dead 2}} It detects and outp977 bytes (140 words) - 23:03, 20 April 2025
- {{this is a|point entity|name=point_tesla}} It creates lightning arcs around its origin simil {{KV|Radius|intn=m_flRadius|integer|Radius around the origin to find a point to strike with a tesla lightning beam.}}2 KB (322 words) - 11:11, 25 August 2025
- ...less|link=]][[File:Point template classic.png|frameless|link=]]{{this is a|point entity|name=point_template}}6 KB (927 words) - 21:16, 28 May 2025
- #REDIRECT [[NewLight Point]]28 bytes (3 words) - 11:18, 14 September 2023
- 3 KB (452 words) - 18:38, 30 April 2025
- {{TabsBar|main=Point viewcontrol}} [[File: point_viewcontrol.png | 64px]]{{this is a|point entity|name=point_viewcontrol}} It is a camera entity that controls the pla8 KB (1,213 words) - 17:46, 8 May 2025
- {{this is a|point entity|game=Portal 2|name=point_changelevel}} Used to make an easy, one-way2 KB (233 words) - 04:13, 9 March 2025
- {{this is a|point entity|name=point_anglesensor}}2 KB (303 words) - 14:12, 7 May 2025
- 31 bytes (3 words) - 17:23, 19 August 2005
- 2 KB (239 words) - 07:48, 29 April 2025
- {{this is a|point entity|engine=Source 2|since=Destinations}}{{Confirm|Is this entity availab232 bytes (33 words) - 22:49, 24 February 2025
- {{this is a|point entity|name=point_angularvelocitysensor|except=Left 4 Dead 2}}2 KB (307 words) - 21:46, 19 April 2025
- {{this is a|point entity|name=point_push|except=Counter-Strike: Global Offensive}} It is a pu ...r radius|intn=inner_radius|float|If not zero, the LOS is calculated from a point intersecting this sphere.}}1 KB (231 words) - 06:12, 26 June 2024
- 943 bytes (116 words) - 05:01, 13 May 2025
- 6 KB (856 words) - 08:11, 13 May 2025
- #REDIRECT [[point entity]]26 bytes (3 words) - 14:21, 2 November 2007
- '''Point Extraction''' is the eleventh and final chapter in {{hla|4}}.253 bytes (31 words) - 07:44, 9 April 2024
- {{this is a|point entity|name=point_bugbait|game=Half-Life 2 series}}911 bytes (132 words) - 21:46, 19 April 2025
- {{This is a|point entity|name=point_playermoveconstraint}} When given the<code>TurnOn</code>i1 KB (201 words) - 08:46, 19 May 2025
Page text matches
- {{this is a|point entity|game=Team Fortress 2|name=entity_spawn_point}} A point for use with [[entity_spawn_manager]]. ...manager|intn=spawn_manager_name|target_destination|The spawn manager this point belongs to}}329 bytes (50 words) - 07:59, 22 May 2025
- ; {{code|<nowiki>{{func point ent}}</nowiki>}} <onlyinclude>{{ModernConfusion|这是一个点实体(point entity),尽管名称以{{mono|func_}}开头(该前缀通常用于刷�363 bytes (26 words) - 05:39, 26 June 2025
- {{this is a|point entity|game=Counter-Strike: Global Offensive|name=point_dz_itemspawn}}{{DZu Survival item spawn point.162 bytes (21 words) - 19:39, 17 May 2024
- ...me=path_corner_crash}} Seems that it was originally planned to to be crash point used by {{ent|npc_combinegunship}} which now uses {{ent|info_target_gunship {{note|One difference from path_corner is that this isn't considered static point entity [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc23530 bytes (83 words) - 07:37, 24 May 2025
- {{this is a|point entity|name=ai_ally_speech_manager}} ...r entity for ally speech activity. All inputs and outputs are same as base point entity.186 bytes (32 words) - 02:47, 12 July 2024
- Entity 主要又分為兩種, {{L|Point entity|point}} 和 {{L|Brush entity|brush}}。 ...家。(怪物和玩家都'''擁有'''各自的區塊,但這點是與遊戲本身的設計有關,與地圖的設計則沒有關係)有些 Point entities 則就是一個點(Point)。例如,{{L|env_beam}} entity 是用來控制光線效果(beam effects)2 KB (75 words) - 04:10, 22 August 2024
- {{this is a|point entity|game=Team Fortress 2|name=bot_action_point}} {{KV|Next Action Point|string|intn=next_action_point|The next Action Point to approach after performing this one.}}1 KB (210 words) - 13:56, 22 March 2025
- ...ine=GoldSrc}} It creates many sprites which move toward a point (or from a point).330 bytes (48 words) - 08:39, 23 August 2024
- === Set Single Control Point Position === Allows the manual positioning of a single control point.2 KB (280 words) - 23:16, 2 September 2024
- == Movement Lock to Control Point == ...e stomped, but rather it will inherit any additional motion that a control point's motion contributes.2 KB (348 words) - 22:50, 21 January 2024
- ...er_observer|game=Zombie Panic! Source}} The observer (aka: spectate) spawn point entity used in [[Zombie Panic! Source]]. {{I|EnableSpawn|Enable this spawn point.}}736 bytes (102 words) - 13:39, 3 May 2025
- == Point Camera ==844 bytes (134 words) - 01:58, 25 August 2008
- ; <code>[[vec_t]] DistTo([[Vector]] point)</code> : The distance between the given point and its nearest point on the plane. Positive if in front, negative if behind.2 KB (250 words) - 17:42, 18 July 2025
- ===[[Point entity|Point based]]=== ===[[Point entity|Point based]]===2 KB (279 words) - 17:03, 12 April 2023
- == Pull towards control point == Applies a force around a control point. Internal?1 KB (162 words) - 23:15, 2 September 2024
- ...nt entity|game=Synergy|name=info_player_coop}} It defines the player spawn point. {{KV|StartDisabled|choices|This spawn point will start disabled.}}1 KB (164 words) - 08:20, 12 May 2025
- ...ther reach the point, or determine that they are unable to navigate to the point. ...on limit (600 units in HL2) will use the nodegraph to build a route to the point. As a result, <code>npc_go</code> is very useful for debugging both local m1 KB (187 words) - 23:34, 3 September 2024
- ...ood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!") ...ng on HUD that counts down from 5 in the place on top of the place control point sign usually is.1 KB (158 words) - 15:36, 5 June 2025
- ...lf to the HUD for that point. This entity is used for DeGroot Keep's final point. {{KV|Control Point|intn=controlpoint|target_destination|The team_control_point associated with1 KB (223 words) - 16:00, 5 June 2025
- {{lang|title=挂点(粒子)|Control Point (particles)}} * {{L|Set Control Point Positions|设置挂点位置}}3 KB (211 words) - 04:12, 22 August 2024