Source Level Design

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Revision as of 20:54, 8 April 2022 by Gaijinviking (talk | contribs) (Reorginized)
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Source This page contains articles relating specifically to level design for source

Before you Start

Hammer Editor

Every Valve game has the Hammer Tools located in its bin directory.

Examples of the game directory for the core Source games on Windows:

Half-Life 2 C:\Program Files\Steam\SteamApps\Common\Half-Life 2\bin\hammer.exe
Counter-Strike: Source D:\SteamLibrary\SteamApps\Common\counter-strike source\bin\hammer.exe
Half-Life 2: Deathmatch C:\Program Files\Steam\SteamApps\Common\half-life 2 deathmatch\bin\hammer.exe
Note.pngNote:External Drives start at SteamLibrary

Hammer++

Hammer++ Is a community created replacement for Hammer.

Officialy Supported

Hammer++ officially supports Template:Game name, Template:Game name, Template:Game name, Template:Game name, and Template:Game name.

Working

Note.pngNote:You will have to reconfigure hammer++ for these to work.

Template:Game name and Template:Game name have tutorials on the Hammer++ download page to set these 2 games up. Template:Game name, Template:Game name, Template:Game name, Template:Game name, and Template:Game name will work under the Template:Game name branch and Template:Game name, Template:Game name, Template:Game name, and Template:Game name will work under the Template:Game name branch.

Getting Started

Design Theory

Finishing Up

Troubleshooting

External Links

General

Connecting Areas

Lighting Basic

Lighting can bring out mood guide players when used correctly.

Detailing

Special Effects

Advanced

Lighting Advanced

NPCs and AI