Source Level Design

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Revision as of 18:55, 8 April 2022 by Gaijinviking (talk | contribs) (Updated the Hammer and Hammer++ section.)
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Template:WIP Source This page contains articles relating specifically to level design for source

Hammer Editor

Every Valve game has the Hammer Tools located in its bin directory.

Examples of the game directory for the core Source games on Windows:

Half-Life 2 C:\Program Files\Steam\SteamApps\Common\Half-Life 2\bin\hammer.exe
Counter-Strike: Source D:\SteamLibrary\SteamApps\Common\counter-strike source\bin\hammer.exe
Half-Life 2: Deathmatch C:\Program Files\Steam\SteamApps\Common\half-life 2 deathmatch\bin\hammer.exe
Note.pngNote:External Drives start at SteamLibrary

Hammer++

Hammer++ Is a community created replacement for Hammer.

Officialy Supported

It officially supports Template:Game name, Template:Game name, Template:Game name, Template:Game name, and Template:Game name.

Officialy Recommended

Template:Game name and Template:Game name work if you follow the tutorial on there website.

Working

Note.pngNote:You will have to reconfigure hammer++ for these to work.

Template:Game name, Template:Game name, Template:Game name, Template:Game name, and Template:Game name will work under the Template:Game name branch and Template:Game name, Template:Game name, Template:Game name, and Template:Game name will work under the Template:Game name branch


Getting Started

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Finishing Up

Design Theory

Troubleshooting

External Links