Zh/Elevators

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Revision as of 16:48, 3 February 2022 by Xhiswise (talk | contribs) (Created page with "{{otherlang2 |title=升降梯 |ru=Elevators:ru |en=Elevators }} {{Abstract Mapping}} __NOTOC__ 并没有单独特定的升降梯实体。 升降梯一定是要多个实体共...")
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概括性的地图制作(en)系列 讨论你的想法——帮助我们写你需要的文章和想法

弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆和绳子 | 动态的天空与云雾 | 颜色理论 | 战斗 | 联合军 | Compression (Source 1) | | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | Headcrab | Health | 梯子 | 光效 | 优化] | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 机枪塔 | | Weapons | 僵尸

并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。

Note.png注意:在多人 起源(Source) 游戏中, 对所有搭乘的人来讲客来讲任何垂直移动的平台都像是抽筋似的。 (这是由于 the network player physics 被设计用来节约资源。) 这使得升降梯有点不尽人意。所以最好在一个死亡竞赛(Deathmatch)关卡建造一个完整的升降梯以前,测试一下效果。 Always test your Elevators/Lifts with Developer 1 enabled.

Articles

Entities

Notes

  • Doors can be attached to an elevator by parenting them to the elevator.
  • Some logic entities may be required, especially for multi-stop elevators.

See Also

External links